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MComp Games Software Development

Five years full-time (including one year work placement) or four years full-time

UCAS code • G612

Location • City Campus
Subject area • Computing
Related subjects Media arts


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Year one modules

• fundamentals of programming • fundamentals of computer architecture • introduction to game development • mathematics for graphics • professionalism and communication skills • introduction to requirements and systems modelling

Year two core modules

• object-oriented programming • software hardware optimisation techniques • mathematics for modelling and rendering • programming for games • web application development • professional development project

Year three

• optional work placement

Year three/four core modules

• research methods • professional development • 3D games prototyping • game software project management • real-time 3D techniques for games

Year three/four options

• effective C++ programming or animation and special effects • mobile applications or special techniques for graphics and animation or realistic animation

Final year core modules

• tools, libraries and frameworks • individual project • industrial practice • game development practice • games case studies

Final year options

• multiprocessing and parallel systems • asset creation

Find out more about studying MComp Games Software Development

 

How to apply

You apply for this course through UCAS.

Fees – home and EU students

The course fee may be subject to annual inflationary increase. For further information on fees and funding see www.shu.ac.uk/study/ug/fees-and-funding

Fees – international students

2013/14 academic year

Typically £10,680 a year

2014/15 academic year

Typically £11,250 a year

The course fee may be subject to annual inflationary increase. For further information on fees, scholarships and bursaries see www.shu.ac.uk/international/fees

Assessment

• individual coursework • group work • examinations • dissertation

Work placements

Find out about work placements and how we can support your placement experience.

Optional year-long work placements are normally gained by competitive interview and are not a guaranteed part of a course.

Course enquiries

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Professional Recognition

This course is accredited by Skillset and the British Computer Society.

It counts towards the academic requirements for registration as a Chartered IT Professional with Further Learning, and full Chartered Engineer.

This course is also a proud academic partner of Sony Computer Entertainment Europe. We also work in partnership with other internationally recognised companies in the design, development and delivery of the course.

Skillset
Sony Playstation
British Computer Society

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