Dr Jacob Habgood
Senior Lecturer Software & Games Development
- 0114 225 6709
My background is in the games industry working as a programmer and project-manager for Gremlin, Infogrames and Sumo-Digital over a period of 14 years. During this time I worked on over a dozen published games for the PlayStation 1 and 2, XBox, Gamecube and DS.
I teach mainly on the third and fourth years of the game software development degrees in game-specific subjects relating to 3D graphics programming and console game development (all using C++). I'm also the author of a series of books on hobbyist game development using Game Maker, which I use in my teaching to explore game design concepts.
I am studio manager of the Steel Minions Game Studio based in Sheffield Hallam's Science Park. The studio is an official PlayStation minis developer and provides a commercially licensed environment in which students can bring games to market through the PlayStation Network (PSN). The studio currently has a couple of PSP titles in development, including a reworking of the classic 90's game Zool, which was originally created in Sheffield.
I have a PhD in game-based-learning and I conduct research into the effective integration of digital games and learning content. This research was originally presented at the International Game Developers Conference in San Francisco and has recently been published in the Journal of the Learning Sciences. I have also written various articles for Gamasutra and Develop magazine.
Please note: Clicking on the links below will take you to the Sheffield Hallam University Research Archive.
HABGOOD, M. P. J., JONES, Carl and MALLINSON, Daniel (2015). Outnumb3r3d : intrinsically motivating mathematics for the PlayStation 4. In: The 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9th October 2015. (In Press)
HABGOOD, MP Jacob and AINSWORTH, Shaaron E (2011). Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. Journal of the Learning Sciences, 20 (2), 169-206.
HABGOOD, M. P. Jacob (2011). Maintaining an ethical balance in the curriculum design of games-based degrees. In: BISSETT, Andrew, WARD BYNUM, Terrell, LIGHT, Ann, LAUENER, Angela and ROGERSON, Simon, (eds.) Ethicomp 2011 : the social impact of social computing : Proceedings of the twelfth international conference. Sheffield Hallam University Press, 202-209.
HABGOOD, MP Jacob, NIELSEN, Nana and RIJKS, Martin (2010). The game maker's companion. New York, APress.
HABGOOD, MP Jacob (2010). Crossing the road: bringing legitimate peripheral participation to game development degrees (Guest editorial). International Journal of Gaming and Computer-Mediated Simulations, 2 (3), i-vii.
AINSWORTH, Shaaron and HABGOOD, Jacob (2009). Exploring the effectiveness of intrinsic integration in serious games. In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009. (Unpublished)
HABGOOD, Jacob and OVERMARS, Mark (2006). The game maker's apprentice: game development for beginners. Berkeley, California, APress.
HABGOOD, MP Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Endogenous fantasy and learning in digital games. Simulation and Gaming, 36 (4), 483-498.
HABGOOD, M P Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Intrinsic fantasy: motivation and affect in educational games made by children. In: 2005 AIED workshop on motivation and affect in educational software, Amsterdam.