Everything you need to know...
International/EU: £14,415 per year
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- Learn the skills needed to manage esport event experiences.
- Prepare for a career in a multifaceted, exciting field.
- Benefit from a unique blend of event management and media training.
- Study the essential aspects of journalism, sports reporting, commentary and media management needed for esports.
Esports is competitive video gaming where individuals or teams play against each other online and at spectator events. This innovative course blends the established subject areas of event management and journalism with an introduction to esports culture, content creation and business planning. Ultimately, you’ll host your own events — getting valuable experience for an exciting career.
Sheffield Business School accreditation
Sheffield Business School is accredited by the Association to Advance Collegiate Schools of Business (AACSB), placing us in the top 5% of business schools globally.
Watch student Callum Clark talk about the BA Esports course at Sheffield Hallam University.
How you learn
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
A variety of learning and teaching methods are used to help you develop the knowledge, understanding and skills needed for an esports career.
The approaches vary between modules. They include formal lectures, seminars, problem-solving exercises, case studies, individual and group presentations and directed learning activities.
Throughout, you’ll be taught by subject experts from esports, media and event management.
You learn through
- active and experiential learning
- using critical thinking and problem-solving abilities, creativity and innovation
- collaboration and team working
- live projects — working with real clients to deliver consultancy-based projects, such as live esports events
Course leaders and tutors
Work experience is built into this course across all levels, and you will get the opportunity to go on a placement. This gives you a real-world experience to prepare you for your future career.
All the courses in the Sheffield Business School include a final year consultancy project. Students on the BA Esports degree course will be working with external clients to host a live esport event.
Through the event management HUB, students on the esports degree will be able to participate in the various networking events that we host throughout the year to support students in making industry contacts.
This course prepares you for a career in
- esports social media and content creation
- esports league and tournament management/operations
- esports business development
- campaign marketing and sales
- esports journalism and editorial operations
- esports event management
Where will I study?
You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
On this course, you will work in our
- PR hub
- TV studio
- radio studios
- film screening facilities
- creative media centre skilled support team
Every year our students take advantage of the venues in Sheffield and the surrounding area to deliver their final year eSports events. These include
- Sheffield City Hall
- the Leadmill
- the Hubs (Students' Union)
Learn more about your department
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:
- CCC at A Level
- MMM in BTEC Extended Diploma.
- A combination of qualifications, which may include AS levels, EPQ and general studies
- English Language or Literature at grade C or 4
- Maths at grade D or 3
We also expect you to demonstrate through your personal statement an interest in and awareness of esports or closely related disciplines or some level of practical experience.
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
If English is not your first language you must have an IELTS score of 6.0 or above with a minimum of 5.5 in all skills or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.
We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.
Please note the University will only admit students who are aged 18 or over at the point of enrolment.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
|Module: Academic And Professional Skills||Credits: 20||
|Module: Audio Visual Journalism||Credits: 20||
|Module: Online Gaming Cultures||Credits: 20||
|Module: Principles Of Event Management||Credits: 20||
|Module: Sports Reporting And Commentary||Credits: 20||
|Module: The Eventscape||Credits: 20||
|Module: Applied Event Operations||Credits: 20||
|Module: Esports Content Creation||Credits: 20||
|Module: Ethics And Responsibility||Credits: 20||
|Module: Event Law And Risk Management||Credits: 20||
|Module: Media Management And Public Relations In Sport||Credits: 20||
|Module: Tv And Video News Skills||Credits: 20||
|Module: Placement Year||Credits: -|
|Module: Digital Journalism And Data Visualisation||Credits: 20||
|Module: Distribution Methods And Practices||Credits: 20||
|Module: Esports Business Planning||Credits: 20||
|Module: Live Esports||Credits: 40||
|Module: Strategic Event Design||Credits: 20||
Fees and funding
Our tuition fee for UK students starting full-time undergraduate study in 2022/23 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for International/EU students starting full-time study in 2022/23 is £14,415 per year. During your placement year you will pay a reduced fee of £1,200.
Financial support for home/EU students
How tuition fees work, student loans and other financial support available.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Event management courses (PDF, 227.3KB)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.