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Dr Louis Nisiotis PhD

Senior Lecturer/Course Leader BSc Business and Digital Technologies VR/AR/MR, Virtual Worlds, Immersive Learning Technologies, Cyber-Physical-Social-Systems


Summary

Senior Lecturer at Sheffield Hallam University, and the Course Leader for BSc Business and Digital Technology/Business and ICT. Engaging in multidisciplinary research at the University's Industry and Innovation Research Institute, specialising in Immersive Technologies, and their application in Cyber-Physical-Social Systems and in Education. My research interests include VR/AR/MR, Human-Computer Interaction, Cyber-Physical-Social-Systems, Digital Twins, Computer Supported Collaborative Work, Virtual Communities, Sociability, Presence and Immersion in Virtual Worlds.


About

Senior Lecturer at Sheffield Hallam University, and Course Leader for BSc Business and Digital Technology/Business and ICT. Engaging in multidisciplinary research at the University's Industry and Innovation Research Institute, specialising in Immersive Technologies, and their application in Cyber-Physical-Social Systems and in Education. My research interests include VR/AR/MR, Human-Computer Interaction, Cyber-Physical-Social-Systems, Digital Twins, Computer Supported Collaborative Work, Virtual Communities, Sociability, Presence and Immersion in Virtual Worlds.

Currently leading research in innovation and application of cutting-edge robotics and immersive technologies to support the digital transformation of a plethora of domains. My current research work at Sheffield Hallam University focuses on emerging a new type of Cyber-Physical-Social Eco-Society of systems that seamlessly blend the real with virtual worlds and are influenced by humans and their behaviour, using VR, Robots and Social Networking technologies (Co-Leader), in collaboration with the Centre for Automation and Robotics Research (CARR).

Also leading research focusing on the use of Immersive Technologies and Virtual Environments to support and enhance education, specifically investigating Group Collaboration, Student Engagement, and their Learning Experience. I am the principal Investigator and Lead Developer of the VirtualSHU (virtualshu.com), bringing immersive technologies into the classroom to support teaching and learning.

Member of of the IEEE Digital Reality steering committee, and a member of the Immersive Learning Research Network. I am also a Fellow of the Higher Education Academy, UK, and member of the ACM SIGCSE.
I have been awarded my PhD (2016, Sheffield Hallam University) for investigating the use of 3D Virtual Worlds to support students experiencing barriers accessing Education. I have obtained my MSc in IT in 2010, and hold a BSc with Honours in Computer Information Systems and Website Development.


  • Virtual Reality
  • Virtual Worlds
  • Immersive Learning Technologies
  • Cyber-Physical-Social-Systems
  • Computer Supported Collaborative Work
  • Virtual Communities

Teaching

Department of Computing

Business, Technology and Enterprise

I am the Course Leader for BSc Business and Digital Technology.
Currently teaching:
Introduction to ICT (Module Leader),
Computer Technology for Business (Module Leader),
IT Infrastructure and Emerging Technologies for Professional Solutions (Module Leader).
IT Infrastructure and Emerging Technologies
Information Systems,+ supervising undergraduate and post graduate dissertation projects.
Previous teaching experience include:
Database Systems Design and Administration,
Database Systems for Software Applications,
Software Tools and Databases,
Introduction to Technology and Hardware,
Professionalism and Communication Skills,


Research

Engaging in multidisciplinary research at the University's Industry and Innovation Research Institute, specialising in Immersive Technologies, and their application in Cyber-Physical-Social Systems and in Education. My research interests include VR/AR/MR, Human-Computer Interaction, Cyber-Physical-Social-Systems, Digital Twins, Computer Supported Collaborative Work, Virtual Communities, Sociability, Presence and Immersion in Virtual Worlds.

Currently leading research in innovation and application of cutting-edge robotics and immersive technologies to support the digital transformation of a plethora of domains. My current research work at Sheffield Hallam University focuses on emerging a new type of Cyber-Physical-Social Eco-Society of systems that seamlessly blend the real with virtual worlds and are influenced by humans and their behaviour, using VR, Robots and Social Networking technologies (Co-Leader), in collaboration with the Centre for Automation and Robotics Research (CARR).

Also leading research focusing on the use of Immersive Technologies and Virtual Environments to support and enhance education, specifically investigating Group Collaboration, Student Engagement, and their Learning Experience. I am the principal Investigator and Lead Developer of the VirtualSHU (virtualshu.com), bringing immersive technologies into the classroom to support teaching and learning.

Publications

Key Publications

Nisiotis, L., Kleanthous Loizou, S., Beer, M., & Uruchurtu, E. (2017). The use of a cyber campus to support teaching and collaboration: An observation approach. The Immersive Learning Research Network (iLRN) Conference 26-29 June 2017, 193-194. http://doi.org/10.3217/978-3-85125-530-0

Alboul, L., Beer, M., & Nisiotis, L. (2019). Merging realities in space and time. In Dimitrova, M. (Ed.) Cyber-physical systems for social applications. (pp. 156-183). IGI Global: http://doi.org/10.4018/978-1-5225-7879-6.ch007

Nisiotis, L., & Kleanthous, S. (2019). The relationship between students’ engagement and the development of Transactive Memory Systems in MUVE: An experience report. In The 24th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE), Aberdeen, Scotland, 14 July 2019 - 17 July 2019. ACM: http://doi.org/10.1145/3304221.3319743

Nisiotis, L., Alboul, L., & Beer, M. (2020). A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage. Sustainability, 12 (2), e645. http://doi.org/10.3390/su12020645

Journal articles

Nisiotis, L. (2021). Utilising mobile game based learning methods effectively to support education. Educational Technology Research and Development, 69 (1), 177-180. http://doi.org/10.1007/s11423-020-09887-x

Nisiotis, L., & Kleanthous, S. (2020). Lessons learned using a virtual world to support collaborative learning in the classroom. Journal of Universal Computer Science, 26 (8), 858-879. http://www.jucs.org/jucs_26_8/lessons_learned_using_a

Nisiotis, L., Beer, M., & Uruchurtu, E. (2016). The use of Cyber Campuses to Support Online Learning for Students Experiencing Barriers Accessing Education. EAI Endorsed Transactions on Future Intelligent Educational Environments, 2 (6), 1-18. http://doi.org/10.4108/eai.27-6-2016.151522

Conference papers

Grise, K., Coughlin, T., Napp, N., Nisiotis, L., Ranaweera, J., & Wang, M. (2021). Panel discussion: Deriving past, present, and future tech to more intelligent and resilient digital realities for a collaborative world. Proceedings - 2021 IEEE 45th Annual Computers, Software, and Applications Conference, COMPSAC 2021, lviii-lx. http://doi.org/10.1109/COMPSAC51774.2021.00303

Nisiotis, L., & Alboul, L. (2021). Work-in-progress-an intelligent immersive learning system using AI, XR and robots. Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021. http://doi.org/10.23919/iLRN52045.2021.9459358

Nisiotis, L., & Alboul, L. (2021). Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12980 LNCS, 290-305. http://doi.org/10.1007/978-3-030-87595-4_21

Nisiotis, L., & Alboul, L. (2020). Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning. In Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M.J.W., Beck, D.E., ... Richter, J. (Eds.) 6th International Immersive Learning Research Network Conference, Online, 21 June 2020 - 25 June 2020 (pp. 308-311). Immersive Learning Research Network: https://immersivelrn.org/resources/proceedings/proceedings-books/

Saracco, R., Autiosalo, J., de Kerckhove, D., Flammini, F., & Nisiotis, L. (2020). Personal Digital Twins and their Role in Epidemics Control. An IEEE Digital Reality White Paper. In Cavrak, T., & Nisiotis, L. (Eds.) IEEE Digital Reality. IEEE: https://digitalreality.ieee.org/images/files/pdf/PDT-role-in-Epidemics_FINAL.pdf

Saracco, R., Autiosalo, J., de Kerckhove, D., Flammini, F., & Nisiotis, L. (2020). Personal Digital Twins and their Role in Epidemics Control. An IEEE Digital Reality White Paper. In Cavrak, T., & Nisiotis, L. (Eds.) IEEE Digital Reality. IEEE: https://digitalreality.ieee.org/images/files/pdf/PDT-role-in-Epidemics_FINAL.pdf

Saracco, R., Autiosalo, J., de Kerckhove, D., Flammini, F., & Nisiotis, L. (2020). Personal Digital Twins and their Role in Epidemics Control. An IEEE Digital Reality White Paper. In Cavrak, T., & Nisiotis, L. (Eds.) IEEE Digital Reality. IEEE: https://digitalreality.ieee.org/images/files/pdf/PDT-role-in-Epidemics_FINAL.pdf

Nisiotis, L., Alboul, L., & Beer, M. (2019). Virtual Museums as a New Type of Cyber-Physical- Social System.

Alboul, L., Beer, M., & Nisiotis, L. (2019). Robotics and Virtual Reality Gaming for Cultural Heritage Preservation. In Dorban, F. (Ed.) Resilience and Sustainability of Cities in Hazardous Environments, Napoli, (pp. 335-345). GVES: http://congress.gvess.org/downloads/Resilience_and_Sustainability_of_Cities_in_Hazardous_Environments.pdf

Nisiotis, L., & Kleanthous, S. (2018). The development and evolution of transactive memory system over time in MUVEs. 10th Computer Science and Electronic Engineering Conference, 174-179. https://ieeexplore.ieee.org/document/8674195

Nisiotis, L., Kleanthous Loizou, S., Beer, M., & Uruchurtu, E. (2017). The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds. The Immersive Learning Research Network (iLRN) Conference 26-29 June 2017, 725 (725), 35-46. http://doi.org/10.1007/978-3-319-60633-0_4

Nisiotis, L., Beer, M., & Uruchurtu, E. (2015). The evaluation of a cyber campus to support distance learning activities. In Immersive Learning Research Network 2015 Conference, Prague, 13 July 2015 - 14 July 2015. http://www.immersivelrn.org/ilrn2015prague

Kamvisi, M., Kleanthous, S., & Nisiotis, L. (2015). Experiences of collaborating and learning through Collab3DWorld. In Gardner, M., Gutl, C., Pirker, J., & Richter, J. (Eds.) Immersive Learning Research Network Conference, Prague, Czech Republic, 13 July 2015 - 14 July 2015 (pp. 18-21). Verlag der Technischen Universität Graz: http://lamp.tugraz.at/~karl/verlagspdf/ilrn2015-short-paper-proceedings.pdf

Nisiotis, L., Beer, M., & Uruchurtu, E. (2014). The evaluation of SHU3DED cyber campus : a pilot study. In Huang, R., Kinshuk, S.D.G., Spector, M.J., & Chen, N.-.S. (Eds.) Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014, (pp. 688-690). Institute of Electrical and Electronics Engineers: http://doi.org/10.1109/ICALT.2014.232

Nisiotis, L., Beer, M., & Uruchurtu, E. (2011). The SHU3DED Cyber Campus Prototype. In Technical Committee on Learning Technology (TCLT) - IEEE Learning Technology Newsletter, (pp. 14-17).

Theses / Dissertations

Nisiotis, L. (2015). A cyber campus to support students experiencing barriers accessing education. (Doctoral thesis). Supervised by Beer, M., & Uruchurtu, E.

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