Dr Mark T Marshall
Lecturer in Software Engineering
- Department of Computing
- Art Design and Media Research Centre
- Culture and Creativity Research Institute
Summary
I have a background in Human-Computer Interaction and my research has focused on the development and application of novel interface technologies to new domains. This has included the creation of new interfaces for areas such as museums, medicine, education, music performance and interactive television.
I have a PhD in Music Technology from McGill University (Canada) and an MSc in Human-Computer Interaction from the University of Limerick (Ireland). I have collaborated with artists, musicians, designers, scientists and educators on a range of artistic and research projects exploring new ways of interacting with technology.
My teaching centres on the design of innovative new software and hardware systems, with an emphasis on usability, security and privacy.
Publications
Journal articles
Ellis, A., & Marshall, M. (2019). Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults? Multimodal Technologies and Interaction, 3 (3), 63. http://doi.org/10.3390/mti3030063
van Dijk, D., Dulake, N., Petrelli, D., Marshall, M.T., Kockelkorn, H., Not, E., ... Venturini, A. (2019). Demo hour. Interactions, 26 (5), 8-11. http://delivery.acm.org/10.1145/3360000/3351173/p8-petrelli.html?ip=143.52.110.171&id=3351173&acc=ACTIVE%20SERVICE&key=BF07A2EE685417C5.14F230B8D9330AE4.4D4702B0C3E38B35.4D4702B0C3E38B35&__acm__=1569345058_9322ef2ed7baf91db543d72adbbac093
Marshall, M.T., Schmidt, A., & Kubitza, T. (2019). Experimenting around IoT for heritage. Interactions, 26 (5), 40-45. http://doi.org/10.1145/3346288
Jamil, I., Suero Montero, C., Perry, M., O'Hara, K., Karnik, A., Pihlainen, K., ... Subramanian, S. (2017). Collaborating around digital tabletops: children’s physical strategies from the UK, India and Finland. ACM Transactions on Computer-Human Interaction (TOCHI), 24 (3), 23. http://doi.org/10.1145/3058551
Petrelli, D., Marshall, M., Not, E., Zancanaro, M., Venturini, A., Cavada, D., ... van Dijk, D. (2016). MESCH: INTERNET OF THINGS AND CULTURAL HERITAGE. SCIRES-IT-SCIENTIFIC RESEARCH AND INFORMATION TECHNOLOGY, 6 (1), 15-21. http://doi.org/10.2423/i22394303v6n1p15
Petrelli, D., Marshall, M., O'Brien, S., Mcentaggart, P., & Gwilt, I. (2016). Tangible Data Souvenirs as a Bridge between a Physical Museum Visit and Online Digital Experience. Personal and Ubiquitous Computing, 21 (2), 281-295. http://doi.org/10.1007/s00779-016-0993-x
Marshall, M., Petrelli, D., Dulake, N., Not, E., Marchesoni, M., Trenti, E., & Pisetti, A. (2015). Audio-based narratives for the trenches of World War I : intertwining stories, places and interaction for an evocative experience. International Journal of Human-Computer Studies, 85, 27-39. http://doi.org/10.1016/j.ijhcs.2015.08.001
Ciolfi, L., Petrelli, D., Goldberg, R., Dulake, N., Willox, M., Marshall, M., & Caparrelli, F. (2013). Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffied General Cemetery. Proceedings of NODEM 2013.
Yun, R., Gross, M.D., Newton, D., Marshall, M.T., Stevenson, A., Perez, C., ... Siio, I. (2011). Demo hour. Interactions, 18 (4), 8-9. http://doi.org/10.1145/1978822.1978824
Marshall, M.T., Hartshorn, M., Wanderley, M.M., & Levitin, D.J. (2009). Sensor Choice for Parameter Modulations in Digital Musical Instruments: Empirical Evidence from Pitch Modulation. Journal of New Music Research, 38 (3), 241-253. http://doi.org/10.1080/09298210903085865
Conference papers
Huybrechts, L., Zuljevic, M., Devisch, O., Tassinari, V., Seravalli, A., Light, A., ... Declerck, J. (2022). Reworlding: Participatory Design Capabilities to Tackle Socio-Environmental Challenges. Proceedings of the Participatory Design Conference 2022 - Volume 2. http://doi.org/10.1145/3537797.3537870
Claisse, C., Petrelli, D., Ciolfi, L., Dulake, N., Marshall, M., & Durrant, A. (2020). Crafting Critical Heritage Discourses into Interactive Exhibition Design. In 2020 ACM Conference on Human Factors in Computing Systems (CHI'20), Honolulu, Hawaii, USA, 25 April 2020 - 30 April 2020. New York: ACM: http://doi.org/10.1145/3313831.3376689
Petrelli, D., Dulake, N., Marshall, M., Roberts, A., McIntosh, F., & Savage, J. (2019). Exploring the potential of the internet of things at a heritage site through co-design practice. In Proceedings of the 2018 3rd Digital Heritage International Congress. San Francisco: IEEE: http://doi.org/10.1109/DigitalHeritage.2018.8810061
Claisse, C., Petrelli, D., Dulake, N., Marshall, M., & Ciolfi, L. (2019). Multisensory interactive storytelling to augment the visit of a historical house museum. In Proceedings of the 2018 Digital Heritage International Congress. IEEE: http://doi.org/10.1109/DigitalHeritage.2018.8810099
Marshall, M. (2018). Interacting with heritage: On the use and potential of IoT within the cultural heritage sector. The Fifth IEEE International Conference on Internet of Things: Systems, Management and Security, 15-22. http://doi.org/10.1109/iotsms.2018.8554899
Not, E., Zancanaro, M., Marshall, M., Petrelli, D., & Pisetti, A. (2017). Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs. In Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, (pp. 5:1-5:9). New York, NY, USA: ACM: http://doi.org/10.1145/3125571.3125583
Risseeuw, M., Cavada, D., Not, E., Zancanaro, M., Marshall, M.T., Petrelli, D., & Kubitza, T. (2016). Authoring augmented digital experiences in museums. In Buono, P., Lanzilotti, R., & Matera, M. (Eds.) AVI '16 : Proceedings of the International Working Conference on Advanced Visual Interfaces, (pp. 340-341). New York: ACM: http://doi.org/10.1145/2909132.2926064
Risseeuw, M., Cavada, D., Not, E., Zancanaro, M., Marshall, M., Petrelli, D., & Kubitza, T. (2016). An authoring environment for smart objects in museums : the meSch approach. In Ardito, C., Bellucci, A., Desolda, G., Divitini, M., & Mora, S. (Eds.) Smart Ecosystems cReation by Visual dEsign 2016, (pp. 25-30). CEUR-WS: http://ceur-ws.org/Vol-1602/
Petrelli, D., Dulake, N., Marshall, M., Pisetti, A., & Not, E. (2016). Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage. Human Factors in Computing Systems - ACM CHI16, 1033-1044. http://doi.org/10.1145/2858036.2858287
Petrelli, D., Dulake, N., Marshall, M., Kockelkorn, H., & Pisetti, A. (2016). Do it together : the effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences. In Museums and the Web 2016, Los Angeles, 6 April 2016 - 9 April 2016. http://mw2016.museumsandtheweb.com/paper/do-it-together-the-effect-of-curators-designers-and-technologists-sharing-the-making-of-new-interactive-visitors-experiences/
Ciolfi, L., Avram, G., Maye, L., Dulake, N., Marshall, M., van Dijk, D., & McDermott, F. (2016). Articulating co-design in museums: reflections on two participatory processes. In Gergle, D., Ringel Morris, M., Bjørn, P., & Konstan, J. (Eds.) CSCW '16 Computer Supported Cooperative Work and Social Computing, (pp. 13-25). New York: ACM: http://dx.doi.org/10.1145/2818048.2819967
Marshall, M., Dulake, N., Ciolfi, L., Duranti, D., Kockelkorn, H., & Petrelli, D. (2016). Using tangible smart replicas as controls for an interactive museum exhibition. In Proceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, the Netherlands, (pp. 159-167). New York, NY, USA: ACM: http://doi.org/10.1145/2839462.2839493
Marshall, M.T., Dulake, N., Petrelli, D., & Kockelkorn, H. (2015). From the deposit to the exhibit floor: an exploration on giving museum objects personality and social life. In CHI EA '15. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, (pp. 1917-1922). New York, NY, USA: ACM: http://doi.org/10.1145/2702613.2732872
Knibbe, J., O'Hara, K., Chrysanthi, A., Marshall, M., Bennett, P., Earl, G., ... Fraser, M. (2014). Quick and dirty : streamlined 3D scanning in archaeology. In 17th ACM conference on Computer Supported Cooperative Work & Social Computing, (pp. 1366-1376). New York: ACM: http://doi.org/10.1145/2531602.2531669
Petrelli, D., Dulake, N., Marshall, M., Willox, M., Caparrelli, F., & Goldberg, R. (2014). Prototyping tangibles : exploring form and interaction. TEI - Tangible, Embedded and Embodied Interaction, 41-48. http://doi.org/10.1145/2540930.2540966
Jamil, I., O’Hara, K., Perry, M., Karnik, A., Marshall, M.T., Jha, S., ... Subramanian, S. (2013). Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India. In Human-Computer Interaction – INTERACT 2013, (pp. 141-158). Springer Berlin Heidelberg: http://doi.org/10.1007/978-3-642-40498-6_11
Ciolfi, L., Petrelli, D., Goldberg, R., Dulake, N., Willox, M., Marshall, M., & Caparrelli, F. (2013). Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffield General Cemetery. In NODEM 2013 : Beyond control - the collaborative museum and its challenges, Stockholm, Sweden, 2013 - 2013. http://repo.nodem.org/?objectId=106
Berthaut, F., Marshall, M.T., Subramanian, S., & Hachet, M. (2013). Rouages: Revealing the mechanisms of digital musical instruments to the audience. Proceedings of the International Conference on New Interfaces for Musical Expression, 164-169.
Jamil, I., Perry, M., O'Hara, K., Karnik, A., Marshall, M.T., Jha, S., ... Subramanian, S. (2012). Group interaction on interactive multi-touch tables by children in India. Proceedings of the 11th International Conference on Interaction Design and Children. http://doi.org/10.1145/2307096.2307131
Marshall, M., Carter, T., Alexander, J., & Subramanian, S. (2012). Ultra-tangibles. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. http://doi.org/10.1145/2207676.2208370
Alexander, J., Marshall, M.T., & Subramanian, S. (2011). Adding haptic feedback to mobile tv. CHI '11 Extended Abstracts on Human Factors in Computing Systems. http://doi.org/10.1145/1979742.1979899
Newton, D., & Marshall, M.T. (2011). Examining how musicians create augmented musical instruments. Proceedings of the International Conference on New Interfaces for Musical Expression, 155-160.
Marshall, M.T., & Wanderley, M.M. (2011). Examining the effects of embedded vibrotactile feedback on the feel of a digital musical instrument. Proceedings of the International Conference on New Interfaces for Musical Expression, 399-404.
Montero, C.S., Alexander, J., Marshall, M.T., & Subramanian, S. (2010). Would you do that? Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. http://doi.org/10.1145/1851600.1851647
Newton, D., & Marshall, M.T. (2010). The augmentalist. Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. http://doi.org/10.1145/1935701.1935751
Marshall, M.T., Malloch, J., & Wanderley, M.M. (2009). Gesture Control of Sound Spatialization for Live Musical Performance. In Lecture Notes in Computer Science, (pp. 227-238). Springer Berlin Heidelberg: http://doi.org/10.1007/978-3-540-92865-2_25
Pestova, X., Donald, E., Hindman, H., Malloch, J., Marshall, M.T., Rocha, F., ... Ferguson, S. (2009). The CIRMMT/McGill digital orchestra project. Proceedings of the 2009 International Computer Music Conference, ICMC 2009, 295-298.
Pestova, X., Marshall, M.T., & Sudol, J. (2008). Analogue to digital: Authenticiy vs. sustainability in Stockhausen's Mantra (1970). International Computer Music Conference, ICMC 2008.
Marshall, M.T., & Wanderley, M.M. (2006). Evaluation of Sensors as Input Devices for Computer Music Interfaces. In Computer Music Modeling and Retrieval, (pp. 130-139). Springer Berlin Heidelberg: http://doi.org/10.1007/11751069_12
Marshall, M.T., Peters, N., Jensenius, A.R., Boissinot, J., Wanderley, M.M., & Braasch, J. (2006). On the development of a system for gesture control of spatialization. International Computer Music Conference, ICMC 2006, 360-366.
Marshall, M.T., & Wanderley, M.M. (2006). Vibrotactile feedback in digital musical instruments. Proceedings of the International Conference on New Interfaces for Musical Expression, 226-229.
Marshall, M., Moynihan, B., & Rath, M. (2002). The Vodhran - Design and Development of a Virtual Instrument. International Computer Music Conference, ICMC Proceedings, 493-499.
Marshall, M., Rath, M., & Moynihan, B. (2002). The virtual bodhran – the vodhran. Proceedings of the International Conference on New Interfaces for Musical Expression, NIME02-169-NIME02-170.
Artefacts
Dulake, N., Marshall, M., Petrelli, D., & KOCKELKORN, H.U.B. (2014). meSch cases.
Exhibitions
Dulake, N., Marshall, M., Petrelli, D., KOCKELKORN, H., van Rijn, G.-.J., Mcentaggart, P., ... O'Brien, S. (2015). The Hague and the Atlantic Wall. Museon onderwijs. http://www.museon.nl/tentoonstellingen/atlantikwall
Dulake, N., Marshall, M., Petrelli, D., KOCKELKORN, H., van Rijn, G.-.J., McEntaggart, P., ... O'Brien, S. (2015). The Hague and the Atlantic Wall. Museon onderwijs. http://www.museon.nl/tentoonstellingen/atlantikwall
Presentations
Zancanaro, M., Not, E., Petrelli, D., Marshall, M.T., van Dijk, T., Risseeuw, M., ... Kubitza, T. (2015). Recipes for tangible and embodied visit experiences. Presented at: MW2015: Museums and the Web 2015, The Palmer House 17 East Monroe Street, Chicago, Illinois, 2015