Everything you need to know...
International/EU: £13,995 per year (£1,200 for placement year)
- Study your foundation year, then progress to a degree with industry accreditation from the Creative Skillset and The Independent Game Developers' Association (TIGA).
- Develop advanced programming skills, using C++ as the core language throughout the course.
- Use industry-standard APIs such as Microsoft's DirectX, Unity, Marmalade, Corona, Android SDK and iOS.
- Learn about 3D graphics, computer architecture, game engines and game industry business models.
Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.
In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.
How you learn
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course, or you want extra preparation before starting degree-level study. You share the first year with other computing foundation year students, then move on to the degree.
You learn and are assessed through
- individual coursework
- group work
- final year project
- structured walkthroughs
In the foundation year, you’ll build on your existing knowledge and experience — developing useful academic, computing and IT skills in preparation for undergraduate study. You’ll benefit from innovative course content that allows you to access and use cutting-edge technology. Throughout, you’ll reflect on your progress, and build valuable communication and interpersonal skills.
You will have the opportunity to arrange a year-long work placement in between your third and fourth years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at
- Sony (SCEE)
- SN Systems
- SI Games
- Dumpling Design
- Jollywise Media
- Sumo Digital
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.
We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.
If you do well in the first three years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.
Come to an open day
Find out more at our undergraduate open days. Book now for your place.
This course prepares you for a career in
- game software development
- graphical software design and visualisation
- applications programming
- software engineering
Previous graduates of BSc (Honours) Computer Science for Games have gone on to work for
- Sumo Digital
- SN Systems
- Servelec Group
- Hewlett-Packard Ltd
- IBM Ltd
Student success story
"I'm working on a VR version of our game PieceFall, which was released on the PlayStation store. This summer I went down to Sony's studio and played some unreleased and unannounced games so I could see examples of what good VR games could be."
Muneer Fergiani, BSc (Hons) Computer Science for Games
Where will I study?
You study at City Campus through a structured mix of online lessons and face-to-face teaching with access to digital and online resources to support your learning.
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
On this course you work with
- C++, C#, x86 assembly language
- PlayStation® professional development hardware (dev kits) and software (SDK)
- Unity, Unreal, Virtual Reality, Augmented Reality
- Microsoft® DirectX
- the world's largest PlayStation® teaching lab
Learn more about your department
Computing facilities tour
Take a look around the facilities and equipment in the Department of Computing at Sheffield Hallam University.
48 UCAS points, including 24 points from one A level or equivalent, or an alternative qualification such as an Access course.
If English is not your first language you need an IELTS score of 6.0 or above, with a minimum score of 5.5 in each skill.
Please note the University will only admit students who are aged 18 at the point of enrolment.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
|Module: Computing Projects||Credits: 120|
|Module: Fundamentals Of Computer Architecture||Credits: 20||
|Module: Mathematics For Graphics||Credits: 20||
|Module: Programming 2D Games||Credits: 80||
|Module: 3D Games Development||Credits: 80||
|Module: Mathematics For Modelling And Rendering||Credits: 20||
|Module: Software-Hardware Optimisation Techniques||Credits: 20||
|Module: Placement Year||Credits: -|
|Module: Advanced Games Console Projects||Credits: 60||
|Module: Project (Technical Computing)||Credits: 40||
|Module: Artificial Intelligence In Games||Credits: 20||
|Module: Effective C++ Programming||Credits: 20||
|Module: Foreign Language||Credits: 20||
|Module: Mobile Applications||Credits: 20||
|Module: Programming "Things"||Credits: 20||
Fees and funding
Our tuition fee for UK students starting full-time undergraduate study in 2021/22 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for International/EU students starting full-time study in 2021/22 is £13,995 per year. During your placement year you will pay a reduced fee of £1,200.
Financial support for home/EU students
How tuition fees work, student loans and other financial support available.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Computing courses (PDF, 240.6KB)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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