Everything you need to know...
International: £13,500 for the course
- Learn to implement real-time 3D applications using the C++ programming language.
- Benefit from industry links with companies including Sony Computer Entertainment and Sumo Digital.
- Gain project management skills, and learn how to approach the different stages of game production.
- Identify and target a career path, and understand the structure and function of the industry.
- Study on a course with industry accreditation from Creative Skillset, TIGA and PlayStation®First.
On this course, you'll develop software and learn to use the tools and frameworks used in the game industry. You'll study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. You'll also look at the gaming industry itself — and prepare yourself for a rewarding position within it.
In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.
'The course provides you with the knowledge you need to work within the games industry, while helping you make useful contacts. I've also had the opportunity to work with SteelMinions, and published a PSVR game in the process.'
Sergio Alapont, MSc Games Software Development
How you learn
Your lecturer's view
This course provides a wide-ranging study, with emphasis on industry relevance and involvement. You learn to locate, interpret and assimilate new developments from industry and research in your own work in a productive and effective way, while building a substantial, commercial-quality portfolio. The course is designed in conjunction with our industrial partners, and is regularly updated to include materials to reflect current trends in technology.
Learning and teaching involves lectures, seminars and practical problem solving activities in small group sessions. You will also be expected to engage in self-learning activities and with the assessment tasks set.
You learn through:
- independent recommended reading
- laboratory exercises
- individual and group activities
- software development
- group project work
- self and peer assessment
- problem-solving activities
- software development
- personal research and development project
- essays, presentations and dissertations
Course leaders and tutors
Employers and industry practitioners are an influential part of the design, content and teaching of the course. The employability focus of the course is supported by frequent involvement of employers and IT professionals in the form of guest seminars, workshops, client projects, competitions and curriculum advice.
We work in close partnership with games companies such as SN Systems. They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.
There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.
This course prepares you for a career in
- the games industry
- software engineering
- research and academia
- progression paths for research within the department and further afield
Previous graduates of this course have gone on to work for mainstream console development studios such as
- Sony Interactive Entertainment
- Sumo Digital
- Just Add Water
- On The Metal Ltd
- Blue Byte
- game engine developers such as Unity
Student success story
Former games student Andrew talks about working in Steel Minions, Sheffield Hallam's in-house games studio.
Student success story
"I've had incredible work experience."
Liz Mercuri, MSc Games Software Development.
Where will I study?
You study at City Campus
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.City Campus map
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
On this course you work with
- our active in-house game studio, Steel Minions, with specialist commercially-licensed equipment
- one of the largest university PlayStation 3 and 4 Labs
- industry-standard software (including Visual Studio, Unity and Unreal)
- Vive® and Occulus® Rift headsets
- games resources room with retail video games and consoles
Typically you need a degree software engineering, computer science, mathematics, physics, games programming or related areas. You should have a strong motivation to develop software and a keen interest in technological developments. You may also be able to claim credit points which can reduce the amount of time it takes to complete your qualification at Sheffield Hallam. Find out more
We will also consider you if you have 5-10 years suitable industrial experience in art, computing, programming or other relevant areas, and depending on your educational background. Knowledge or experience of the games industry is useful but not essential.
You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour.
We also require one suitable reference.
English Language competence
You need to demonstrate appropriate English skills, which is typically shown by having either
• completed a degree taught and assessed in English
• an English GCSE at grade C or better
• an IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
The modules for 2019/20 may vary to those given below, which are for academic year 2018/19
|Module: Game Development Practice||Credits: 30||
|Module: Graphics And Animation||Credits: 15||
|Module: Hardware Oriented Software Engineering||Credits: 15||
|Module: Multiprocessing And Parallel Systems||Credits: 15||
|Module: Research And Development Project||Credits: 45||
|Module: Research Methods||Credits: 15||
|Module: Software Studio Planning||Credits: 15||
|Module: Special Techniques For Graphics And Animation||Credits: 15||
|Module: Applied Artificial Intelligence||Credits: 15||
|Module: C++ Boot Camp||Credits: 15||
Fees and funding
Our tuition fee for UK/EU students starting full-time study in 2019/20 is £7,200 for the course.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for international students starting full-time study in 2019/20 is £13,500 for the course.
Postgraduate student loans
Up to £10,906 available for UK and EU students on most masters courses.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Computing courses (PDF)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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