BA (Honours) Game Art with Foundation Year

Year of Entry 2024/25
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BA (Honours)

Game Art with Foundation Year

Full-time Digital media

Gain a degree in game art, with an initial foundation year to prepare for the course.

Everything you need to know...

  • Pound sign

    What is the fee?

    Home: £9,250 per year (£1,200 for placement year)
    International/EU: £16,655 per year (£1,200 for placement year)

  • Time

    How long will I study?

    4/5 Years

  • Location

    Where will I study?

    City Campus

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    What are the entry requirements?

    80 UCAS Points

  • Checkmark

    What is the UCAS code?

    A042

  • Date

    When do I start?

    September 2024

  • Avatar

    Placement year available?

    Yes


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Course summary

  • Prepare for the degree with an extra foundation year at the start.
  • Develop technical production skills through the creation of 2D and 3D artwork.
  • Collaborate in creative projects alongside programmers.
  • Work with cutting edge tools to produce various game art styles, and work to art limitations for use on different gaming platforms.
  • Work in partnership with Sony within our commercial games studio, Steel Minions.
  • Study at the only university in the UK to produce a game on a Sony platform.

This course will equip you with the practical skills required to work in the games industry ranging from concept to post-production, and you will graduate with a portfolio of projects.


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Find out more about the Media Arts and Communications department and view the work of some of our students.

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How you learn

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

The course is suitable if you don't meet the entry requirements for our BA (Hons) Games Art course, or you want extra preparation before starting degree-level study. You share the first year with other media arts and communication foundation year students, then move on to the degree.

Throughout this course you will build a professional quality portfolio that is aimed at meeting the requirements of potential employers. The teaching and learning on this course is designed to help you do this.

You learn through

  • specialist technical workshops
  • group projects
  • one-to-one support
  • live projects
  • industry visits, field trips and festivals
  • self-directed and independent study

In the foundation year, you'll study wide-ranging media arts and communication topics, while also focussing on your particular subject area and completing assignments in that field. You'll grow as a creative, and begin developing a professional portfolio. You'll also become familiar with Hallam's exceptional facilities and staff, so you're fully prepared for undergraduate study.

Course leaders and tutors

Tom Battey
Tom Battey
Games Designer in Residence

Game Designer in Residence Tom Battey is a narrative designer whose work spans prose, interactive fiction and games design

Applied learning

Work placements

In year four, you have the opportunity to take a one-year paid work placement, which is an excellent way to enhance your graduate employment potential. Games design is a very competitive industry, and there are a limited number of placements available in games companies. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts.

Live projects

You will have the opportunity to work on commercial opportunities with real-life clients. Previous students have designed game levels and concepts for Pixel Bullies and Sumo Digital, and worked with English Heritage to create a virtual tour of Conisbrough Castle.

Networking opportunities

During your degree you will have access to careers advisers, employability enhancing workshops and networking opportunities including guest speakers and master classes from the creative media industry. We also help you to master social media for networking and making contacts.

A number of industry days and events (Game Republic events, Pathways) are also held on campus where you can network with and attend talks and workshops run by creative media industry professionals and organisations.


Future careers

This course prepares you for a career as a

  • concept artist
  • 2D artist
  • 3D environment artist
  • 3D character artist
  • animator

Previous graduates of this course have gone on to work for

  • Rare
  • Electronic Arts
  • Sumo Digital
  • Rockstar North
  • Forsaken Studios
  • SEGA Europe
  • Framestore
  • Jagex
  • Lightning Fish

Where will I study?

You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

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Location

Howard Street
Sheffield
S1 1WB

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Learn more about your department

Media, Arts and Communications Facilities Tour

Take a look around the media, arts and communication facilities at Sheffield Hallam University with lecturer Saskia Wilson.

Department page

Equipment and facilities

On this course you work with

  • the largest PlayStation teaching facility in the world
  • a motion camera lab
  • specialist virtual reality space
  • our commercial games studio , Steel Minions
  • 3Dstudio Max
  • Maya
  • ZBrush
  • Unreal Engine
  • Unity
  • Phyre Engine
  • Marmoset Toolbag
  • Photoshop
  • Quixel Suite
  • Knald
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
  • World Machine
  • 3D Coat
  • Agisoft Photoscan
  • Oculus Rift
  • PlayStation VR

Entry requirements

All students

UCAS points

  • 112- 120

This must include at least 64 points from two A levels, equivalent BTEC National qualifications  or T levels: including mathematics and either physics or chemistry subjects. For example:

  • BBC-BBB at A Level including a grade C in a relevant subject.
  • DDM in BTEC Extended Diploma in a relevant subject.
  • Merit overall from a T Level Qualification including a grade B from the Core and must be an engineering T level- excluding Design and development for engineering and manufacturing. 
  • A combination of qualifications which must include a relevant subject and may include AS levels, EPQ and general studies.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language at grade C or 4
  • Maths at grade C or 4

¿ Foundation - pass from the Extended Degree Programme Engineering and Mathematics, dependent on academic performance

¿ Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

We will make an offer to all applicants likely to achieve or better these entry requirements.

We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.

Important notice: The structure for this course is currently being reviewed and enhanced to provide the best possible learning experience for our students. Module structure, content, delivery and assessment are all likely to change, but we expect the focus of the course and the learning outcomes to remain as described above. Once the changes have been confirmed, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

Year 1

Compulsory modules

Module
Credits
Assessment
Creative Synergies In Media Production
Credits 40
Assessment Coursework(100%)
Media In Context
Credits 20
Assessment Coursework(100%)
Media Project
Credits 40
Assessment Coursework(100%)
Preparing For Independent Practice And Study
Credits 20
Assessment Coursework(100%)
Year 2

Compulsory modules

Module
Credits
Assessment
3D Modelling
Credits 20
Assessment Coursework(100%)
Game Design Theory
Credits 20
Assessment Coursework(100%)
Game World Mechanics
Credits 20
Assessment Coursework(100%)
Level 4 Game Project
Credits 20
Assessment Coursework(100%)
Visual Concepts For Games 1
Credits 20
Assessment Practical(100%)
Visual Concepts For Games 2
Credits 20
Assessment Coursework(100%)
Year 3

Compulsory modules

Module
Credits
Assessment
3D Animation Project
Credits 20
Assessment Coursework(100%)
3D Character Modelling
Credits 20
Assessment Coursework(100%)
Professional Development Project
Credits 20
Assessment Coursework(100%)
Prop Development
Credits 20
Assessment Coursework(100%)
Real-Time Environment Creation
Credits 20
Assessment Coursework(100%)

Elective modules

Module
Credits
Assessment
App Design And Development
Credits 20
Assessment Practical(100%)
Creative Sound Practice
Credits 20
Assessment Coursework(100%)
Documentary Production (Photography, Sound And Moving Image)
Credits 20
Assessment Practical(100%)
Experimental Game Practice
Credits 20
Assessment Coursework(100%)
Introduction To Concept Art
Credits 20
Assessment Coursework(100%)
Storyboarding For Film And Animation
Credits 20
Assessment Coursework(100%)
Year 4

Elective modules

Module
Credits
Assessment
3D Games Prototyping
Credits 20
Assessment

Optional modules

Module
Credits
Assessment
Placement Year
Credits -
Assessment
Final year

Compulsory modules

Module
Credits
Assessment
3D Game Art
Credits 40
Assessment
Final Game Project
Credits 40
Assessment
Game Professional Practice
Credits 20
Assessment

Elective modules

Module
Credits
Assessment
Life Drawing
Credits 20
Assessment
Pre-Production For Animation
Credits 20
Assessment
Sound Design And Sonic Arts Practice
Credits 20
Assessment
Visual Effects Project
Credits 20
Assessment

Optional modules

Module
Credits
Assessment
Placement Year
Credits -
Assessment

Fees and funding

Home students

Our tuition fee for UK students starting full-time undergraduate study in 2024/25 is £9,250 per year. These fees are regulated by the UK government and are therefore subject to changes in government policy. During your placement year you will pay a reduced fee of £1,200.

If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2024/25 is £16,655 per year. During your placement year you will pay a reduced fee of £1,200.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

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Additional course costs

This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.

Additional costs for Digital media courses (PDF, 211.2KB)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

 

How do I apply?

Apply now via UCAS

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Employment

95% of our UK graduates are in work or further study 15 months after graduating (2020/21 Graduate Outcomes Survey)

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