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Year of Entry 2019/20
BA (Honours)

Game Design and Development

Course in clearing
Full-time Digital media

Study a course with a distinctive, practice-based approach to games design – gaining a diverse skill set and useful experience within the field.


Places available in clearing

Apply for a place on this course starting in 2019. Call us on now 0330 024 6390.

Find out more about clearing.



 

Everything you need to know...

What is the fee? Home/EU: £9,250 per year
International: £13,250 per year
How long will I study? 3 Years
Where will I study? City Campus
What are the entry requirements? 80 UCAS points through Clearing
What is the UCAS code? A112
When do I start? September 2019

Course summary

  • Learn the key techniques and skills required to create a wide variety of games.
  • Attain a deep understanding of game play.
  • Create prototypes and game concept pitches for external clients and experts
  • Collaborate with students from other gaming disciplines to understand game production in a team context.
  • Gain the visual communication and creative problem-solving skills industry employers are looking for.

On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position.

How you learn

This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.

As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.

You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.

You learn through

  • lectures and tutorials
  • supervision sessions
  • design workshops
  • group projects
  • self-directed study
  • field trips

Applied learning

Live projects

The course includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries.

Field trips

Industry visits, field trips, game jams, and live projects will be a key aspect of your preparation for employment, facilitate contextual knowledge and understanding and provide opportunities for networking and cementing relationships with industry and fellow aspiring game designers, artists, and programmers.

Networking opportunities

At every level of the course, through the networks of the course staff, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.


Future careers

This course prepares you for a career as a

  • game designer
  • game artist
  • game producer

Previous graduates of previous courses like this have gone on to work for:

  • Sumo Digital
  • Rebelliion

Where will I study?

You study at City Campus

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

City Campus map
City Campus map
Location

Howard Street
Sheffield
S1 1WB

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Adsetts library
Adsetts library

Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.

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Equipment and facilities

On this course you work with

  • games engines such as Unity 3D and Unreal
  • 3D modelling software
  • emerging game technologies such as VR headsets
  • Playstation development kits

Entry requirements

All students

GCSE English at grade C or 4.

80 UCAS points, including at least 64 points from two A levels or equivalent, or an alternative qualification such as an Access course.

Please note the University will only admit students who are aged 18 at the point of enrolment.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Year 1

Compulsory modules
Module Credits Assessment
Module: 3D Modelling Credits: 20 Assessment: Coursework
Module: Game Design Theory Credits: 20 Assessment: Coursework
Module: Game World Mechanics Credits: 20 Assessment: Coursework
Module: Level 4 Game Project Credits: 20 Assessment: Coursework
Module: Visual Concepts For Games 1 Credits: 20 Assessment: Practical
Module: Visual Concepts For Games 2 Credits: 20 Assessment: Coursework

Year 2

Compulsory modules
Module Credits
Module: Advanced Game Design Theory Credits: 20
Module: Experimental Game Practice Credits: 20
Module: Narrative Design Credits: 20
Module: Physical Games Credits: 20
Module: Professional Development Project Credits: 20
Elective modules
Module Credits
Module: Creative Sound Practice Credits: 20
Module: Introduction To Concept Art Credits: 20
Module: Virtual Reality Design Credits: 20

Final year

Compulsory modules
Module Credits
Module: Creative Direction For Games Credits: 20
Module: Distribution Methods And Practices Credits: 20
Module: Final Game Project Credits: 40
Module: User Interface Design For Games Credits: 20
Elective modules
Module Credits
Module: 3D Games Prototyping Credits: 20
Module: Life Drawing Credits: 20
Module: Sound Design And Sonic Arts Practice Credits: 20
Module: Visual Effects Project Credits: 20

Fees and funding

Home/EU students

Our tuition fee for UK/EU students starting full-time undergraduate study in 2019/20 is £9,250 per year.

† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for international students starting full-time study in 2019/20 is £13,250 per year.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

Learn more

Additional course costs

This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.

Additional costs for Digital media courses (PDF)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

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Apply now for a 2019 start

This course has places available in clearing. Call us now on 0330 024 6390.


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