Everything you need to know...
International: £13,905 for the course
- Learn about 3D modelling, 2D design, asset design for props, environments and characters.
- Specialise in the area of games design that is of the most interest to you.
- Study on a course that is designed and focused on gaining employment within the creative industries.
This course is aimed at creative graduates who want to develop their skills to work in the exciting area of games design. You develop specialist skills to produce real-time game art with the latest 3D software used within the industry.
Come to an open day
Find out more at our postgraduate open days. Book now for your place.
How you learn
The entire course, in terms of both content and approach, is geared towards turning you into an employable games designer/artist within a vibrant national and international industry.
You learn through
- lectures and seminars
- live projects
- guest speakers
- commercial opportunities
- practice-based learning
- self-directed study
Utilising the relationships we have with employers through the University's commercial games development studio Steel Minions, we have partnered with our colleagues in computing to develop software for clients such as Sony and Sumo Digital, as well as working with clients outside games development. There are opportunities to become more employable by gaining hands-on experience and developing work-ready skills that will impress employers.
The Department of Media Arts and Communication hosts an annual industry day, The Pathways event, where students from the degree are invited to take part in workshops, talks and exhibits held by industry representatives, professionals, companies and organisations. Expert careers advice and guidance through one-to-one adviser appointments, workshops, events, recruitment fairs and literature are included to support your development. We offer specialist support with becoming self-employed including free access to specialist business advice and office resources to improve your chances of success. We also host guest speakers and master classes from industry.
You can be involved in regional, national and international student competitions.
This course prepares you for a career in the games industry.
Where will I study?
You study at City Campus
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.City Campus map
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
On this course you work with
- a simulation environment
- a commercial studio, Steel Minions
- industry standard labs
Typically you need a second class honours degree or above in a • traditional art or design • digital art • digital media • games design • multimedia or a related subject.
We expect you to be artistic and motivated to produce high quality game art. You must also demonstrate that you have an appropriate level of skill in art or design by presenting previous work, show-reels or portfolios.
Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English. If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.
If you do not have such academic qualifications we may consider your application individually, based on your personal, professional and work experience, and other formal qualifications. You may also be able to claim credit points which can reduce the amount of time it takes to complete your qualification at Sheffield Hallam. Find out more
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
|Module: Creative Media Masters Project||Credits: 30||
|Module: Creative Media Professional Practice Project||Credits: 30||
|Module: Creative Media Research And Development Proposal||Credits: 30||
|Module: Game Asset Development||Credits: 30||
|Module: Game Design Futures||Credits: 15||
|Module: Game Design Practice||Credits: 15||
|Module: Professional Portfolio Development||Credits: 30||
Fees and funding
Our tuition fee for UK/EU students starting full-time study in 2020/21 is £9,065 for the course.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for international students starting full-time study in 2020/21 is £13,905 for the course.
Postgraduate student loans
Up to £10,906 available for UK and EU students on most masters courses.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Digital media courses (PDF)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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