Everything you need to know...
International/EU: £14,460 for the course
- Learn how to develop innovative immersive arts products and experiences for a range of platforms and contexts.
- Use the latest industry-standard software and hardware in a professional studio setting.
- Work on live projects for industry professionals from the creative digital sector.
- Explore innovation in production workflows, immersive storytelling and digital arts development.
This course gives you the opportunity to become a leader in the emerging immersive arts discipline. You’ll build a professional portfolio and gain industry experience through live projects, exhibitions and networking events.
How you learn
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
This course is taught in a professional studio setting, helping you gain industry standard skills.
You learn through a combination of self-directed study, group work and set project briefs. This means you can develop your skills while working with practitioners from a variety of disciplines.
You also take part in live projects, giving you the chance to apply your skills in a professional setting and gain valuable feedback, exposure and networking opportunities.
You learn through
Course leaders and tutors
Daniel teaches on a range of modules across the Media Arts and Communications courses
Your lecturer's view
Live projects are a key part of the course, giving you the chance to network with industry and produce distinctive immersive arts products to a professional standard. There is often the opportunity for this work to be published and exhibited, helping to strengthen your portfolio.
You benefit from a programme of guest speakers and networking events throughout the year. The Media Arts and Communications Pathways event brings together industry professionals from a wide range of areas in the creative sector. This means you can gain insight into current industry practice and make connections with industry and arts organisations. You’ll also have the opportunity to engage with established digital arts festivals and events, arts venues and galleries.
This course prepares you for a career in a variety of areas, including
- digital art
- performing arts
- installation design
- live events
- music and theatre
- creative media
- games and interactive design
- digital marketing
- immersive video and film-making
- cross media
- exhibitions, museums and heritage sectors
Where will I study?
You study at City Campus through a structured mix of online lessons and face-to-face teaching with access to digital and online resources to support your learning.
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
You’ll work with the latest immersive digital design software and hardware, including
- HTC VR equipment
- Adobe Creative Cloud
- Autodesk 3D
- Unreal Engine
Normally an undergraduate degree at 2:2 or above, in a related field. If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
Modules studied may differ depending on when you start your course.
|Module: Creative Media Masters Project||Credits: 60||
|Module: Creative Media Professional Practice Project||Credits: 30||
|Module: Creative Media Research And Development Proposal||Credits: 30||
|Module: Immersive Arts Project||Credits: 30||
|Module: Immersive Digital Technologies||Credits: 30||
Fees and funding
Our tuition fee for UK students starting full-time study in 2021/22 is £9,340 for the course. For part-time study the fee will be calculated pro-rata each year based on the number of credits studied.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for International/EU students starting full-time study in 2021/22 is £14,460 for the course.
Postgraduate student loans
Up to £11,222 available for Home students on most masters courses.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Digital media courses (PDF, 166.9KB)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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