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Year of Entry 2018/19
BSc (Honours)

Computer Science for Games

Course in clearing
Full-time Computing

Create the software powering the next generation of blockbuster games.


Places available in clearing

Apply for a place on this course starting in 2018. Call us on 0330 024 6390 from 6.30am on Thursday 16 August.

Find out more about clearing.

 

Everything you need to know...

What is the fee? Home/EU: £9,250 per year †
International: £12,750 per year
How long will I study? 3 / 4 Years
Where will I study? City Campus
What are the entry requirements? 80 UCAS points through Clearing
What is the UCAS code? G611
When do I start? September
Placement available? Yes

Student satisfaction

This course scored 100% for overall satisfaction in the 2017 National Student Survey.

Course summary

  • Develop advanced programming skills, using C++ as the core language throughout the course.
  • Use industry-standard APIs such as Microsoft's DirectX, Unity, Marmalade, Corona, Android SDK and iOS.
  • Learn about 3D graphics, computer architecture, game engines and game industry business models.
  • Study on a course with industry accreditation from Creative Skillset, TIGA and BCS.

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.

Student View

Watch student Torrell Ewan talk about what it’s like to study on this course.

How you learn

Watch course leader Mark Featherstone talk about this course.

You learn and are assessed through

  • lectures
  • reports
  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project
  • demonstrations
  • structured walkthroughs

Course leaders and tutors

Mark Featherstone
Mark Featherstone
Senior Lecturer in Games Software Development

Mark runs the BSc and MComp games software development courses

Applied learning

Work placements

You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at

  • Sony (SCEE)
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive
  • Sumo Digital

Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.

Live projects

If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council) and TIGA (The Independent Game Developers Association) and the BCS (British Computer Society).


Future careers

This course prepares you for a career in

  • game software development
  • graphical software design and visualisation
  • applications programming
  • software engineering

Previous graduates of this course have gone on to work for

  • Sumo Digital
  • 3Squared
  • SN Systems
  • Servelec Group
  • Hewlett-Packard Ltd
  • IBM Ltd
  • Citrix
  • ORACLE

Accreditation

This course is accredited by Creative Skillset (The Creative Industries' Sector Skills Council) and TIGA (The Independent Game Developers Association).

This course is also accredited by BCS, The Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional and partially meeting the academic requirement for registration as a Chartered Engineer.

Where will I study?

You study at City Campus

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

City Campus map
City Campus map
Location

Howard Street
Sheffield
S1 1WB

Get directions
Adsetts library
Adsetts library

Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.

Learn more

Equipment and facilities

On this course you work with

  • C++, C#, x86 assembly language
  • PlayStation® professional development hardware (dev kits) and software (SDK)
  • Unity, Unreal, Virtual Reality, Augmented Reality
  • Microsoft® DirectX
  • the world's largest PlayStation® teaching lab

Entry requirements

All students

GCSE Maths at grade B or 5 and GCSE English Language at grade C or 4.

80 UCAS points, including 56 points from two A levels or equivalent, or an alternative qualification such as an Access course.

If you don't meet these criteria you may be qualified for our BSc Hon Computer Science for Games with Foundation Year.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

The elective modules shown below are examples of modules you may be able to choose from.

You can take an optional placement in year three.

Year 1

Compulsory modules
Module Credits Assessment
Module: Fundamentals Of Computer Architecture Credits: 20.00 Assessment: Coursework:
Exam:
&:nbsp; 65%
35%
Module: Fundamentals Of Programming Credits: 20.00 Assessment: Coursework:
Exam:
&:nbsp; 75%
25%
Module: Introduction To Game Development Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Mathematics For Graphics Credits: 20.00 Assessment: Coursework:
Exam:
&:nbsp; 60%
40%
Module: Professionalism And Project Development Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Systems Modelling Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%

Year 2

Compulsory modules
Module Credits Assessment
Module: Mathematics For Modelling And Rendering Credits: 20.00 Assessment: Coursework:
Exam:
&:nbsp; 30%
70%
Module: Object-Oriented Programming Credits: 20.00 Assessment: Coursework:
Exam:
&:nbsp; 75%
25%
Module: Professional Development Project Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Programming For Games Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Software-Hardware Optimisation Techniques Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Web Application Development Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%

Year 3

Compulsory modules
Module Credits Assessment
Module: Placement Year Credits: - Assessment: &:nbsp;
Elective modules
Module Credits Assessment
Module: Artificial Intelligence In Games Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Effective C++ Programming Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Mobile Applications Credits: 20.00 Assessment: Coursework:
&:nbsp; 80%
Module: Programming "Things" Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%

Final year

Compulsory modules
Module Credits Assessment
Module: 3D Games Prototyping Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Game Software Project Management Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Project (Segm) Credits: 40.00 Assessment: Coursework:
&:nbsp; 100%
Module: Real-Time 3D Techniques For Games Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Elective modules
Module Credits Assessment
Module: Artificial Intelligence In Games Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Effective C++ Programming Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Foreign Language Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%
Module: Mobile Applications Credits: 20.00 Assessment: Coursework:
&:nbsp; 80%
Module: Programming "Things" Credits: 20.00 Assessment: Coursework:
&:nbsp; 100%

Fees and funding

Home/EU students

Our tuition fee for UK/EU students starting full-time study in 2018/19 is £9,250 per year.

† If you are studying an undergraduate course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for international students starting full-time study in 2018/19 is £12,750 per year.

We offer a range of scholarships and awards for international students. Find out more.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

Learn more

Additional course costs

This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.

Additional costs for Computing courses (PDF)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

 

Apply now for a 2018 start

This course has places available in clearing. Call us on 0330 024 6390 from 6.30am on Thursday 16 August.

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