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Case Studies

  • iBoxer v2

    The aim of iBoxer v2 was to build on the success of v1, and develop a software tool which provided the boxers, athletes and practitioners all their performance statistics

  • UKSport Skeleton Bobsled

    CSER designed and constructed a series of equipment rigs and assessment tools for use by British Skeleton in the lead up to and during the 2010 Winter Olympic Games for use with the BLACKROC sled, used by Amy Williams to win gold.

  • Trueness Meter - Golf Green Roughness Measurement

    The STRI consult with golf courses on the best ways to improve the quality of their golf greens. They are able to prescribe interventions which improve condition of greens making them play more predictably.

  • The Jump!

    We have been providing measuring services for The Jump!, a Channel 4 reality show in which celebrities and sports stars compete in a series of Winter sports events

  • THOR

    Producing a bespoke tool for Hammer performance analysis for use in the indoor training area at the Loughborough HiPAC.

  • Cricket Bat Selection Tool

    The aim of this project was to help Gunn & Moore create an advanced cricket bat selection tool that would draw existing and new customers to their website.

  • Bringing PhD research in to business

    Professor Steve Haake, head of the Centre for Sports Engineering Research at Sheffield Hallam University, laid the ground for developing sports engineering as a field of academic study when he organised the subject’s first conference back in 1996.

  • Investigating the cricket bat pressing process

    Investigating and quantifying the performance of the GM blade pressing process on its cricket bats. Three specific tasks were undertaken, and we used 36 clefts of a similar willow grade.

  • Custom Pistol Grip

    Chris Summerscales, a Paralympic hopeful, required a custom pistol grip to be created which would account for some limitations in his shooting action.

  • The smartfloor

    The smartfloor may be considered as a large-scale touch-screen computer interface with behaviour that is determined by application software running on a controlling computer. Custom games may be written, or existing games adapted relatively easily.

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