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Biomechanics Case Studies

  • The smartfloor

    The smartfloor may be considered as a large-scale touch-screen computer interface with behaviour that is determined by application software running on a controlling computer. Custom games may be written, or existing games adapted relatively easily.

  • The use of depth cameras in biomechanics

    In this ongoing project we are exploring the use of depth cameras in several analysis contexts including body segment tracking, whole-body person tracking and three-dimensional scanning.

  • Field based gait retraining to reduce lower extremity loads in runners

    In this project, we developed a field-based system to measure tibial shock and provide biofeedback for gait retraining.

  • Functional Electrical Stimulation using array electrodes

    Developing a system for correction of foot-drop using FES capable of automatically finding good electrode sites.

  • Second Lives for the Third Age (SL3A)

    We surveyed a group of older people to explore what activities they would like to enact in a virtual world. We then prototyped an age appropriate garden environment in Second Life and piloted it with a small group of older users.

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