Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.
This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry.
The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.
This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.
This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.
The Steel Minions
Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.
2017 entry requirements
Typically you need a degree software engineering, computer science, mathematics, physics, games programming or related areas. You should have a strong motivation to develop software and a keen interest in technological developments. You may also be able to claim credit points which can reduce the amount of time it takes to complete your qualification at Sheffield Hallam. Find out more
We will also consider you if you have 5-10 years suitable industrial experience in art, computing, programming or other relevant areas, and depending on your educational background. Knowledge or experience of the games industry is useful but not essential.
You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour.
We also require one suitable reference.
English Language competence
You need to demonstrate appropriate English skills, which is typically shown by having either
• completed a degree taught and assessed in English
• an English GCSE at grade C or better
• an IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.
International and European entry qualifications
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.
Full-time – 13 months
Part-time – two years
Typical modules may include
C++ boot camp
Graphics and animation
Hardware-oriented software engineering
Software studio planning
Special techniques for graphics and animation
Game development practice
Multi-processing and parallel technologies
Good games software graduates are in high demand, and our course has been developed to meet the needs of the booming entertainment software industry.
We actively support your collaboration with external companies on your practical software development projects. This gives you real experience while learning and could lead directly to you gaining a job with one of these companies.
Home / EU student
Course fees may be subject to annual inflationary increase. <br>
2016/17 academic year
Typically £6,300 for the course
Part-time study should be calculated pro rata.
Postgraduate loans of up to £10,000 are available across the majority of subject areas.
2017/18 academic year
Typically £6,400 for the course
Part-time study should be calculated pro rata
2016/17 academic year
Typically £12,500 for the course
2017/18 academic year
Typically £13,250 for the course
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and student Regulations.