Summary
Aki Järvinen, PhD, is an experienced game professional and academic. He teaches game design, with particular focus in Virtual Reality and Augmented reality applications.
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About
Aki Järvinen, PhD, is an experienced game professional and academic. Since 2002, Aki’s career has included a number of mobile and online game studios. He also has a doctoral dissertation on game studies, and has taught and conducted research in three universities in three countries. His research is currently focusing on VR and AR software trends and design patterns.
Specialist areas of interest
Game design
Game development
VR
AR
Mixed Reality
Prototyping
UX
Design Research
Future studies
Entrepreneurship -
Teaching
Subject area
Creative Media
Courses
Games Design
Modules
Game Design Theory
Games Design Futures Project -
Research
Game Futures: Methods and tools for forecasting future directions of game products and services
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Publications
Conference papers
Jarvinen, A. (2017). Virtual reality as trend contextualising an emerging consumer technology into trend analysis. FTC 2016 - Proceedings of Future Technologies Conference, 1065-1070. http://doi.org/10.1109/FTC.2016.7821735
Gentile, M., Città, G., Ottaviano, S., La Guardia, D., Dal Grande, V., Allegra, M., & Jarvinen, A. (2016). A semantic frame approach to support serious game design. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 246-256. http://doi.org/10.1007/978-3-319-50182-6_22
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Postgraduate supervision
Daniel Bacchus, Anton Hecht
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Media
Aki Järvinen, PhD, is an experienced game professional and academic. Since 2002, Aki’s career has included a number of mobile and online game studios. He also has a doctoral dissertation on game studies, and has taught and conducted research in three universities in three countries. From the beginning of 2016, Aki returned to the academia with focus on building Game Futures, a research and consulting initiative where the aim is to build a set of tools for forecasting future directions of game products and services. As case studies, his research is currently focusing on VR and AR software trends.