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Dr Chris Bailey

Dr Chris Bailey BA (Hons), MA, PGCE, FHEA, PhD

Senior Lecturer


Summary

Chris is a Senior Lecturer in Education. He teaches primarily on the Education Studies and Education Autism, Disability and Special Educational Needs courses, on a range of undergraduate modules. His research is often underpinned by New Literacy Studies and, as an autistic academic, he has an interest in neurodivergent lived experience.

About

Chris' research converges around a focus on people’s lived experience of the world. This includes exploration of neurodiversity, play, literacies, pop(ular) culture; physical, virtual and hybrid space; affective and sensory experience. He is also interested in multimodal literacies and meaning making practices and has employed various visual and aural modes in his own academic work. This is exemplified by his recent monograph which uses comic strips, illustration and a focus on soundscapes as a means of exploring theory and representing the complexity of the social world. He was awarded the Wiley / UK Literacy Association Research (UKLA) in Literacy Education Award in 2017 and the UKLA Student Research Award in 2018.

Teaching

Sheffield Institute of Education

Social Sciences and Arts

Subject:

  • Education

Courses:

  • Education Studies
  • Education Studies with Autism
  • Disability and Special Educational Needs

Modules:

  • Educational Identities
  • Education in the Digital Age
  • Experiencing Spaces: Embodying Education Language
  • Learning and Diversity Research Project

Research

Chris' doctoral study focussed on the lived experience of a group of children creating a 'virtual community' in an after school Minecraft Club. This formed the basis of his monograph 'Researching Virtual Play Experiences' published by Palgrave Macmillan. This book uses written word as well as comic strips and other illustration Chris is currently working on the UKLA funded 'Ruling Passions' Project that seeks to explore the interests of autistic adults from a socio-cultural perspective.

Link 1: https://link.springer.com/book/10.1007/978-3-030-78694-6 Link 2: https://rulingpassions.wordpress.com/ 

Publications

Journal articles

Lee, C., Bailey, C.J., Burnett, C., & Rowsell, J. (2022). Methodological imperatives and perplexities for literacy research in uncertain times. International Studies in Sociology of Education, 31 (1-2), 1-4. http://doi.org/10.1080/09620214.2021.2008806

Hannam-Swain, S., & Bailey, C.J. (2021). Considering Covid-19: Autoethnographic reflections on working practices in a time of crisis by two disabled UK academics. Social Sciences & Humanities Open, 4 (1), 100145. http://doi.org/10.1016/j.ssaho.2021.100145

Bailey, C. (2020). Visualising Lived Experience: Mapping the soundscape of an after-school Minecraft Club. Visual Communication. http://doi.org/10.1177/1470357220904384

Passarelli, M., Earp, J., Maria Dagnino, F., Manganello, F., Persico, D., Pozzi, F., ... Perrotta, C. (2020). The Distant Horizon: investigating the relationship between social sciences academic research and game development. Entertainment Computing, 100339. http://doi.org/10.1016/j.entcom.2020.100339

Perrotta, C., Bailey, C.J., Ryder, J., Haggis-Burridge, M., & Persico, D. (2019). Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020. Games and Culture. http://doi.org/10.1177/1555412019853899

Perrotta, C., Bailey, C.J., & Garside, C. (2017). Culture, technology and local networks: towards a sociology of ‘making’ in education. Cambridge journal of education, 48 (5), 553-569. http://doi.org/10.1080/0305764X.2017.1375459

Bailey, C.J. (2016). Free the sheep: Improvised song and performance in and around a minecraft community. Literacy, 50 (2), 62-71. http://doi.org/10.1111/lit.12076

Burnett, C., Merchant, G., Daniels, K., Taylor, R., Bailey, C., & Monkhouse, J. (2013). Zombe Apocalypse: Children's problem-solving in a virtual world. English 4-11, (48), 7-10.

Hannam-Swain, S., & Bailey, C. (n.d.). Considering COVID-19: Autoethnographic Reflections on Working Practices in a Time of Crisis by Two Disabled UK Academics. SSRN Electronic Journal. http://doi.org/10.2139/ssrn.3596104

Conference papers

Passarelli, M., Dagnino, F.M., Earp, J., Manganello, F., Persico, D., Pozzi, F., ... Haggis, M. (2019). Educational games as a motivational tool: Considerations on their potential and limitations. In Lane, H., Zvacek, S., & Uhomoibhi, J. (Eds.) CSEDU 2019 - Proceedings of the 11th international conference on computer supported education, (pp. 330-337). Scitepress: http://doi.org/10.5220/0007586503300337

Passarelli, M., Earp, J., Dagnino, F.M., Manganello, F., Persico, D., Pozzi, F., ... Perrotta, C. (2018). Library not found: The disconnect between gaming research and development. CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education, 2 (2), 134-141. http://doi.org/10.5220/0006773601340141

Book chapters

Bailey, C. (2022). ‘Connected to the Soul’: Autoethnography, Neurodiversity and Literacies in Times of Ongoing Change. In Cultural Studies and Transdisciplinarity in Education. (pp. 83-97). http://doi.org/10.1007/978-981-16-6944-6_6

Lee, C., & Bailey, C. (2022). Conclusion: Directions for Literacy Research in Precarious Times. In Lee, C., Bailey, C., Burnett, C., & Rowsell, J. (Eds.) Unsettling Literacies:Directions for literacy research in precarious times. (pp. 195-204). Springer Singapore: http://doi.org/10.1007/978-981-16-6944-6

Lee, C., & Bailey, C. (2022). Conclusion: Directions for Literacy Research in Precarious Times. In Lee, C., Bailey, C., Burnett, C., & Rowsell, J. (Eds.) Unsettling Literacies:Directions for literacy research in precarious times. (pp. 195-204). Springer Singapore: http://doi.org/10.1007/978-981-16-6944-6

Bailey, C.J., Burnett, C., & Merchant, G. (2017). Assembling literacies in virtual play. In Mills, K., Stornaiuolio, A., Smith, A., & Zacher Pandya, J. (Eds.) Handbook of Writing, Literacies and Education in Digital Cultures. London: Routledge

Burnett, C., & Bailey, C.J. (2014). Conceptualizing collaborations in hybrid sites : playing Minecraft together and apart in a primary classroom. In Burnett, C., Davies, J., Merchant, G., & Rowsell, J. (Eds.) New literacies around the Globe : policy and pedagogy. (pp. 50-71). New York: Routledge

Books

Lee, C., Bailey, C., Burnett, C., & Rowsell, J. (Eds.). (2022). Unsettling Literacies: Directions for Literacy Research in Precarious Times. Springer. https://link.springer.com/book/9789811669439

Bailey, C. (2021). Researching Virtual Play Experiences. Springer International Publishing. http://doi.org/10.1007/978-3-030-78694-6

Burnett, C., Davies, J., Merchant, G., & Rowsell, J. (Eds.). (2014). New literacies around the Globe : policy and pedagogy. New York: Routledge.

Reports

Burnett, C., Daniels, K., & Bailey, C. (2014). The Impact of Early Years Bookgifting Programmes on Literacy Attainment: A Literature Review.

Theses / Dissertations

Bailey, C.J. (2017). Investigating the lived experience of an after-school Minecraft club. (Doctoral thesis). Supervised by Burnett, C., & Merchant, G.

Presentations

Daniels, K., Bailey, C., Merchant, G., & Burnett, C. (2018). Playful Literacies in Contemporary Places: Movement and meaning in early literacy classrooms (Symposium). Presented at: ESRC Festival of Social Science, Sheffield Hallam University

Other activities

Postgraduate supervision

Chris supervises doctoral studies in the areas of Education, Literacy, Neurodiversity, Disability etc. 

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