Perrotta, C., Bailey, C.J., Ryder, J., Haggis-Burridge, M., & Persico, D. (2019). Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020. Games and Culture. http://doi.org/10.1177/1555412019853899
Perrotta, C., Bailey, C.J., & Garside, C. (2017). Culture, technology and local networks: towards a sociology of ‘making’ in education. Cambridge journal of education, 48 (5), 553-569. http://doi.org/10.1080/0305764X.2017.1375459
Bailey, C.J. (2016). Free the sheep: Improvised song and performance in and around a minecraft community. Literacy, 50 (2), 62-71. http://doi.org/10.1111/lit.12076
Burnett, C., Merchant, G., Daniels, K., Taylor, R., Bailey, C., & Monkhouse, J. (2013). Zombe Apocalypse: Children's problem-solving in a virtual world. English 4-11, (48), 7-10.
Hannam-Swain, S., & Bailey, C. (n.d.). Considering COVID-19: Autoethnographic Reflections on Working Practices in a Time of Crisis by Two Disabled UK Academics. SSRN Electronic Journal. http://doi.org/10.2139/ssrn.3596104
Passarelli, M., Dagnino, F.M., Earp, J., Manganello, F., Persico, D., Pozzi, F., ... Haggis, M. (2019). Educational games as a motivational tool: Considerations on their potential and limitations. In Lane, H., Zvacek, S., & Uhomoibhi, J. (Eds.) CSEDU 2019 - Proceedings of the 11th international conference on computer supported education, (pp. 330-337). Scitepress: http://doi.org/10.5220/0007586503300337
Passarelli, M., Earp, J., Dagnino, F.M., Manganello, F., Persico, D., Pozzi, F., ... Perrotta, C. (2018). Library not found: The disconnect between gaming research and development. CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education, 2 (2), 134-141. http://doi.org/10.5220/0006773601340141
Bailey, C.J., Burnett, C., & Merchant, G. (2017). Assembling literacies in virtual play. In Mills, K., Stornaiuolio, A., Smith, A., & Zacher Pandya, J. (Eds.) Handbook of Writing, Literacies and Education in Digital Cultures. London: Routledge
Burnett, C., & Bailey, C.J. (2014). Conceptualizing collaborations in hybrid sites : playing Minecraft together and apart in a primary classroom. In Burnett, C., Davies, J., Merchant, G., & Rowsell, J. (Eds.) New literacies around the Globe : policy and pedagogy. (pp. 50-71). New York: Routledge
Burnett, C., Davies, J., Merchant, G., & Rowsell, J. (Eds.). (2014). New literacies around the Globe : policy and pedagogy. New York: Routledge.
Burnett, C., Daniels, K., & Bailey, C. (2014). The Impact of Early Years Bookgifting Programmes on Literacy Attainment: A Literature Review.
Theses / Dissertations
Bailey, C.J. (2017). Investigating the lived experience of an after-school Minecraft club. (Doctoral thesis). Supervised by Burnett, C., & Merchant, G.
Daniels, K., Bailey, C., Merchant, G., & Burnett, C. (2018). Playful Literacies in Contemporary Places: Movement and meaning in early literacy classrooms (Symposium). Presented at: ESRC Festival of Social Science, Sheffield Hallam University