Summary
I work as a Research Associate in Games and App development in C3RI. I have achieved awards from Sony Computer Entertainment Europe, Sheffield Hallam’s Creative Spark, GamesRepublic via Rockstar Leeds and People Driven Digital Awards 2015 for my work.
My primary area of expertise is in Unity and C# which are great tools to create fast functional prototypes. Currently my research focus is in Virtual Reality, Augmented Reality, Mixed Reality and Health Technology Rehabilitation.
Some of the projects I am currently involved with include virtual reality training projects, exploring virtual reality prosthetics, apps and game prototypes for local businesses.
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About
I work as a Research Associate in Games and App development in Sheffield Hallam’s Research Institute C3RI. I have achieved awards from Sony Computer Entertainment Europe, Sheffield Hallam’s Creative Spark, GamesRepublic via Rockstar Leeds and People Driven Digital Awards 2015 for my work.
My primary area of expertise is in Unity and C# which are great tools to create fast functional prototypes. Currently my research focus is in Virtual Reality, Augmented Reality, Mixed Reality and how Health Technology can be used for Rehabilitation.
Some of the projects I am currently involved with include virtual reality training projects, exploring virtual reality prosthetics, apps and game prototypes for local businesses.
Virtual Reality, Augmented Reality, Mixed Reality, Game Development, Health Technology Rehabilitation, Game Design, Unity and UDK.
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Teaching
Business, Technology and Enterprise
VR prosthetic Training Application for Amputees
Welcome Trust – Virtual Reality Prosthetics: Body and Mind
Ministry of Defence – VR Surgery for Medics
Cadburys App
Game Development
Game Development
Game Development Practice –Assistant Lecture
Supervisor Final Year Project - SEGM -
Research
- Communication and Computing Research Centre
- Culture and Creativity Research Institute
Ministry of Defence – VR Surgery for Medics
VR prosthetic Training Application for Amputees
Welcome Trust – Virtual Reality Prosthetics: Body and Mind
Babel Art Installation - https://vimeo.com/135996748
VR children burns rehabilitation application
VR surgery distraction application
VR Phantom Pain rehabilitation collaboration loma linda university
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Publications
Journal articles
Chau, B., Phelan, I., Ta, P., Chi, B., Loyola, K., Yeo, E., ... McCowan, B. (2020). Immersive virtual reality for pain relief in upper limb complex regional pain syndrome: A pilot study. Innovations in Clinical Neuroscience, 17 (4-6), 47-52.
Phelan, I., Furness, P., Fehily, O., Thompson, A., Babiker, N., Lamb, M., & Lindley, S. (2019). A mixed-methods investigation into the acceptability, usability and perceived effectiveness of active and passive virtual reality scenarios in managing pain under experimental conditions. Journal of Burn Care & Research, 40 (1), 85-90. http://doi.org/10.1093/jbcr/iry052
Furness, P., Phelan, I., Babiker, N., Fehily, O., Thompson, A., & Lindley, S. (2019). Reducing pain during wound dressings in burn care using virtual reality: a study of perceived impact and usability with patients and nurses. Journal of Burn Care & Research, 40 (6), 878-885. http://doi.org/10.1093/jbcr/irz106
Chau, B., Phelan, I., Ta, P., Hata, J., & Tran, D. (2017). Immersive virtual reality therapy with myoelectric control for treatment-resistant phantom limb pain: Case report. Innovations in Clinical Neuroscience, 14 (7-8), 3-7. http://innovationscns.com/phantom-limb-pain-july-august-2017/
Conference papers
Phelan, I., Arden, M., Garcia, C., & Roast, C. (2015). Exploring virtual reality and prosthetic training. In Höllerer, T., Interrante, V., Lecuyer, A., & Swan, J.E.I.I. (Eds.) 2015 IEEE Virtual Reality Conference (VR) , Arles, France, 23-27 March, 2015, Proceedings, (pp. 353-354). Piscataway, NJ: IEEE: http://doi.org/10.1109/VR.2015.7223441
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Postgraduate supervision
What are the future implications and impact of virtual and augmented reality systems in education?