Mark Featherstone

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Dr Mark Featherstone PhD, FHEA

Student Experience Lead


Summary

For 16 years Mark worked as a video game developer before joining Hallam University to help develop their games provision. He's worked on PC, PlayStation and Xbox consoles for companies such as Gremlin, Rage, NCSoft, Infogrammes and Moonpod. He is also a qualified secondary school teacher and has special responsibility for student experience within the computing department. He runs ‘Steel Minions’, which is the department’s in-house commercial videogame development studio where students work on commercial and research-based game development projects.

Teaching

Department of Computing

College of Business, Technology and Engineering

Relevant Projects

Steel Minions
Director of the Steel Minions project where students work alongside art and design students, industry partners, on commercial or research based game development projects, in the area of educational games and gamification.

 

 

Software Engineering, Graphics and Multimedia

Research

Games based learning software

Publications

Key Publications

Featherstone, M., & Habgood, J. (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies. http://doi.org/10.1016/j.ijhcs.2018.05.006

Conference papers

Featherstone, M. (2019). Optimising gamification with constructive competition and video games. In irish conference on game-based learning, Cork, Ireland, 27 June 2019 - 28 June 2019. http://www.igbl-conference.com/abstract-details/?abstract_id=154

Featherstone, M. (2018). Designing gamification for constructive competition. In Geril, P., & King, D. (Eds.) GAME-ON 2018, Abertay University, Dundee, 18 September 2018 - 20 September 2018 (pp. 138-143). Belgium: Eurosis-Eti: https://www.eurosis.org/conf/gameon/2018/index.html

Featherstone, M. (2017). A formative evaluation of a gamification app containing asynchronous multiplayer game elements. Proceedings of the European Conference on Games Based Learning. http://www.academic-bookshop.com/ourshop/prod_6222013-ECGBL-2017-PDF-The-11th-European-Conference-on-GameBased-Learning.html

Featherstone, M. (2016). Using Gamification to Enhance Self-directed, Open Learning in Higher Education. In 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, Scotland, 6 October 2016 - 7 October 2016. http://www.academic-conferences.org/conferences/ecgbl/

Theses / Dissertations

Featherstone, M. (2022). Optimising gamification using constructive competition and videogames. (Doctoral thesis). Supervised by Roast, C. http://doi.org/10.7190/shu-thesis-00501

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