For 16 years Mark worked as a video game developer before joining Hallam University to help develop their games provision. He's worked on PC, PlayStation and Xbox for companies such as Gremlin, Rage, NCSoft, Infogrammes and Moonpod. He now runs the BSc and MComp games software development courses.
Department of Computing
Business, Technology and Enterprise
Software Engineering, Graphics and Multimedia
Games based learning software
Featherstone, M., & Habgood, J. (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies. http://doi.org/10.1016/j.ijhcs.2018.05.006
Featherstone, M. (2019). Optimising gamification with constructive competition and video games. In irish conference on game-based learning, Cork, Ireland, 27 June 2019 - 28 June 2019.
Featherstone, M. (2018). Designing gamification for constructive competition. In Geril, P., & King, D. (Eds.) GAME-ON 2018, Abertay University, Dundee, 18 September 2018 - 20 September 2018 (pp. 138-143). Belgium: Eurosis-Eti: https://www.eurosis.org/conf/gameon/2018/index.html
Featherstone, M. (2017). A formative evaluation of a gamification app containing asynchronous multiplayer game elements. Proceedings of the European Conference on Games Based Learning. http://www.academic-bookshop.com/ourshop/prod_6222013-ECGBL-2017-PDF-The-11th-European-Conference-on-GameBased-Learning.html
Featherstone, M. (2016). Using Gamification to Enhance Self-directed, Open Learning in Higher Education. In 10th European Conference on Games Based Learning, University of the West of Scotland, Paisley, Scotland, 6 October 2016 - 7 October 2016. http://www.academic-conferences.org/conferences/ecgbl/