23 April 2026

“I’m going out. I may be some time.” – Exploring the Igloo

Demonstration of someone using sweeping video wall

Second-year Computer Science and Software Engineering students are pushing the boundaries of immersive technology within the Institute of Technology’s AR/VR suite, better known as the ‘Igloo’. This unique 360-degree, wraparound environment offers a fully immersive experience, transforming how digital content can be explored and understood.

Until recently, use of the Igloo had largely been limited to passive presentations. Now, that is changing.

Working alongside academic leads Temi Adeosun, Tom Garner and Steve Florence, two student groups have pioneered the development of fully interactive environments using the industry-standard game engine Unity. Venturing into largely uncharted territory, the students faced a steep challenge: minimal documentation, a highly specialised display environment and unique build and deployment processes.

Despite these obstacles, the results have been striking. The teams successfully created immersive, navigable spaces that allow users not only to explore but to interact with their surroundings. Projects included a virtual park environment and a simulated classroom, each demonstrating how presence and engagement can be dramatically enhanced within the Igloo.

Beyond the immediate outputs, the students’ work has delivered something equally valuable: a practical foundation for future development. By documenting workflows, overcoming technical barriers and establishing repeatable processes, they have made it significantly easier for others to build and deploy interactive content in the space.

The implications are wide-ranging. From crime scene investigation simulations to interactive teaching scenarios across disciplines, the Igloo is now positioned as a platform for active, experiential learning, not just visual presentation.

Big thanks to all involved.

YouTube Demonstrations:
Team 1: https://youtu.be/ZwJ0DEMVwtY
Team 2: https://youtu.be/JkL2W3vlM94