Analysis of Finger Motions Coordination During Packaging Interactions
This work is part of a larger study to understand how we can measure dexterity more effectively and how it relates to everyday tasks such as bathing, dressing and in this case accessing packaged food
Post-industrial ruins
This is a collaborative project that both deepens and develops understanding of the post-industrial landscape with reference to the industrial ruin.
Empowering cultural heritage professionals to create interactive exhibitions
This research explores how complex technologies can be made accessible to non-technical heritage professionals empowering them to design personalised interactive visitor experiences.
Influence of Mars
The short film Influence of Mars by Susannah Gent employs filmmaking to reveal hidden instinctual behaviour.
The Tactical Life Model
As a way of introducing the various media and methods employed in my art practice and research, this selection of foundational works are assembled to provide a context for my current art practice and research.
European Academy of Design
In April 2013, at the 10th EAD Conference held in Gothenburg, Professor Paul Atkinson took over the role of Chair of the Academy from Professor Rachel Cooper OBE, who ran the Academy since it was founded in 1994.
Hybrid Display Structures
The installation Hybrid-Display Structures navigates the complex relationship between the legacy of exhibition making and the contemporaneous reach of curation as art practice, in order to examine the autonomous and authorial positions of artworks.
Computer History
A social, cultural and design history of the evolution of the electronic computer, its reception, consumption and representation
Philip Leverhulme Prize in Performing and Visual Arts for young scholars
The Philip Leverhulme Prize is designed to recognise and facilitate the work of outstanding young research scholars or practitioners of proven achievement, who have made and are continuing to make original and significant contributions to knowledge in their particular field of study.
Making virtual reconstructions part of the visit: an exploratory study
What role do Virtual Reality (VR) and Augmented Reality (AR) play in engaging visitors of cultural heritage? Can we design for 3D reconstructions to be part of the visit rather than separated experiences?