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Analysis of Finger Motions Coordination During Packaging Interactions

This work is part of a larger study to understand how we can measure dexterity more effectively and how it relates to everyday tasks such as bathing, dressing and in this case accessing packaged food

Post-industrial ruins

This is a collaborative project that both deepens and develops understanding of the post-industrial landscape with reference to the industrial ruin.

Empowering cultural heritage professionals to create interactive exhibitions

This research explores how complex technologies can be made accessible to non-technical heritage professionals empowering them to design personalised interactive visitor experiences.

Tags:
Physical and Digital Making: Theory and Practice
Digital Materiality Lab

Influence of Mars

The short film Influence of Mars by Susannah Gent employs filmmaking to reveal hidden instinctual behaviour.

The Tactical Life Model

As a way of introducing the various media and methods employed in my art practice and research, this selection of foundational works are assembled to provide a context for my current art practice and research.

European Academy of Design

In April 2013, at the 10th EAD Conference held in Gothenburg, Professor Paul Atkinson took over the role of Chair of the Academy from Professor Rachel Cooper OBE, who ran the Academy since it was founded in 1994.

Hybrid Display Structures

The installation Hybrid-Display Structures navigates the complex relationship between the legacy of exhibition making and the contemporaneous reach of curation as art practice, in order to examine the autonomous and authorial positions of artworks.

Tags:
Social, Cultural and Philosophical Narratives

Computer History

A social, cultural and design history of the evolution of the electronic computer, its reception, consumption and representation

Philip Leverhulme Prize in Performing and Visual Arts for young scholars

The Philip Leverhulme Prize is designed to recognise and facilitate the work of outstanding young research scholars or practitioners of proven achievement, who have made and are continuing to make original and significant contributions to knowledge in their particular field of study.

Making virtual reconstructions part of the visit: an exploratory study

What role do Virtual Reality (VR) and Augmented Reality (AR) play in engaging visitors of cultural heritage? Can we design for 3D reconstructions to be part of the visit rather than separated experiences?

Tags:
Physical and Digital Making: Theory and Practice
Digital Materiality Lab
 

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