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Year of Entry 2021/22
BSc (Honours)

Computer Science for Games with Foundation Year

Full-time Computing

Gain a degree in computer science for games, with an initial foundation year to prepare for the course.


Everything you need to know...

What is the fee? Home: £9,250 per year (£1,200 for placement year)
International/EU: £13,995 per year (£1,200 for placement year)
How long will I study? 4/5 Years
Where will I study? City Campus
What are the entry requirements? 80 UCAS Points
What is the UCAS code? A092
When do I start? September 2021
Placement year available? Yes

University of the Year for Teaching Quality, The Sunday Times Good Univeristy Guide 2020

Course summary

  • Study your foundation year, then progress to a degree with industry accreditation from the Creative Skillset and The Independent Game Developers' Association (TIGA).
  • Develop advanced programming skills, using C++ as the core language throughout the course.
  • Use industry-standard APIs such as Microsoft's DirectX, Unity, Marmalade, Corona, Android SDK and iOS.
  • Learn about 3D graphics, computer architecture, game engines and game industry business models.

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.

In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.

How you learn

The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course, or you want extra preparation before starting degree-level study. You share the first year with other computing foundation year students, then move on to the degree.

You learn and are assessed through

  • lectures
  • reports
  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project
  • demonstrations
  • structured walkthroughs

In the foundation year, you’ll build on your existing knowledge and experience — developing useful academic, computing and IT skills in preparation for undergraduate study. You’ll benefit from innovative course content that allows you to access and use cutting-edge technology. Throughout, you’ll reflect on your progress, and build valuable communication and interpersonal skills.

Course leaders and tutors

Mark Featherstone
Mark Featherstone
Senior Lecturer in Games Software Development

Mark runs the BSc and MComp Computer Science for Games courses.

Applied learning

You will have the opportunity to arrange a year-long work placement in between your third and fourth years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at

  • Sony (SCEE)
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive
  • Sumo Digital

Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.

Live projects

If you do well in the first three years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

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Future careers

This course prepares you for a career in

  • game software development
  • graphical software design and visualisation
  • applications programming
  • software engineering

Previous graduates of BSc (Honours) Computer Science for Games have gone on to work for

  • Sumo Digital
  • 3Squared
  • SN Systems
  • Servelec Group
  • Hewlett-Packard Ltd
  • IBM Ltd
  • Citrix
  • ORACLE
Student success story
Muneer Fergiani

"I'm working on a VR version of our game PieceFall, which was released on the PlayStation store. This summer I went down to Sony's studio and played some unreleased and unannounced games so I could see examples of what good VR games could be."
Muneer Fergiani, BSc (Hons) Computer Science for Games


Muneer Fergiani

Where will I study?

You study at City Campus through a structured mix of online lessons and face-to-face teaching with access to digital and online resources to support your learning.

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

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Location

Howard Street
Sheffield
S1 1WB

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Adsetts library
Adsetts library

Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.

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Equipment and facilities

On this course you work with

  • C++, C#, x86 assembly language
  • PlayStation® professional development hardware (dev kits) and software (SDK)
  • Unity, Unreal, Virtual Reality, Augmented Reality
  • Microsoft® DirectX
  • the world's largest PlayStation® teaching lab

Entry requirements

All students

UCAS points

  • 80

This must include at least 32 points from one A level or equivalent BTEC qualifications. For example:

  • CDD at A Level.
  • MMP in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS levels, EPQ and general studies

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language or English Literature at grade C or 4
  • Maths at grade B or 5

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

We may also accept you, if you have limited qualifications but can show evidence of ability and a genuine commitment to studying the subject.

Some applicants may be invited to attend an informal interview with the course leader to ensure that the programme is suitable for themselves and their aspirations.

UK students may be able to claim financial support for the course.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

Please note the University will only admit students who are aged 18 at the point of enrolment.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.

You can take an optional placement in year three.

Year 1

Compulsory modules
Module Credits
Module: Computing Projects Credits: 120

Year 2

Compulsory modules
Module Credits Assessment
Module: Fundamentals Of Computer Architecture Credits: 20 Assessment: Coursework
Exam
Module: Mathematics For Graphics Credits: 20 Assessment: Coursework
Exam
Module: Programming 2D Games Credits: 80 Assessment: Coursework
Exam

Year 3

Compulsory modules
Module Credits Assessment
Module: 3D Games Development Credits: 80 Assessment: Coursework
Exam
Module: Mathematics For Modelling And Rendering Credits: 20 Assessment: Coursework
Exam
Module: Software-Hardware Optimisation Techniques Credits: 20 Assessment: Coursework

Year 4

Optional modules
Module Credits
Module: Placement Year Credits: -

Final year

Compulsory modules
Module Credits Assessment
Module: Advanced Games Console Projects Credits: 60 Assessment: Coursework
Module: Project (Technical Computing) Credits: 40 Assessment: Coursework
Elective modules
Module Credits Assessment
Module: Artificial Intelligence In Games Credits: 20 Assessment: Coursework
Module: Effective C++ Programming Credits: 20 Assessment: Coursework
Module: Foreign Language Credits: 20 Assessment: Coursework
Module: Mobile Applications Credits: 20 Assessment: Coursework
Module: Programming "Things" Credits: 20 Assessment: Coursework

Fees and funding

Home students

Our tuition fee for UK students starting full-time undergraduate study in 2021/22 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.

† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2021/22 is £13,995 per year. During your placement year you will pay a reduced fee of £1,200.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

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Additional course costs

This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.

Additional costs for Computing courses (PDF)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

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How do I apply?

You can apply for this course through UCAS.

Apply now via UCAS

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