BSc (Honours) Computer Science for Games with Foundation Year

Year of Entry 2024/25
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BSc (Honours)

Computer Science for Games with Foundation Year

Course in clearing Full-time Computing

Gain a degree in computer science for games, with an initial foundation year to prepare for the course.

Places available in clearing

Apply for a place on this course starting in 2024. Get started with our online form, or call 0330 024 6390.

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We are unable to accept applications from international students through clearing. Please complete our international application form instead.

 

Everything you need to know...

  • Pound sign

    What is the fee?

    Home: £9,250 per year (£1,200 for placement year)
    International/EU: £16,655 per year (£1,200 for placement year)

  • Time

    How long will I study?

    4/5 Years

  • Location

    Where will I study?

    City Campus

  • Checkmark

    What is the UCAS code?

    A092

  • Date

    When do I start?

    September 2024

  • Avatar

    Placement year available?

    Yes


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Course summary

  • Build practical experience in writing software to create computer games. 
  • Study the hardware-level optimisations used in modern games. 
  • Learn how to write the libraries and tools used to develop games. 
  • Understand how to apply maths in 2D and 3D game development.
  • Prepare for the degree with an extra foundation year at the start

You’ll gain a deep understanding of C/C++ programming for game development processes and technologies – including rendering and optimisation techniques – using current gaming hardware. You’ll also put together a commercial-quality portfolio of computer game work during the course, suitable to show potential employers. 


How you learn

The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course. You share the first year with other computing foundation year students, then move on to the degree. During the first year of study, you will enhance your skills to maximise your academic potential ready to start your learning against the content of the main degree.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. 

The course is carefully structured to help you develop your skills and experience for a career in game development – with the deeper level of knowledge you’ll need to create the tools used by game creators. One of the key ways you’ll learn is through a project-based approach, encouraging you to develop your skills while tackling meaningful and relevant projects.  

We begin by providing you with game development techniques such as programming in C++ and manipulating 2D and 3D graphics using mathematics. In your second year you’ll apply your learning to solve the kinds of problems game developers face. Here you’ll apply your C++ programming skills and learn about rendering techniques, multithreading, memory management and assembly optimisation. You’ll also work with our PlayStation 4 and PlayStation 5 development kits as you develop your own substantial game products.  

In your final year you’ll explore more advanced game development techniques such as shader programming, as well as refining the skills you’ve already developed. Importantly, you’ll develop skills in critical thinking so you can successfully reflect on your own work and appraise other people’s. This will give you the ability to evaluate your own progress and determine your own career goals. 

You learn through 

  • group work  
  • lectures and seminars  
  • technical workshops in computer labs 
  • independent learning 
  • practice-based learning and group work  

You will be supported in your learning journey towards highly skilled, graduate level employment through several key areas. These include: 

  • access to our unique student support triangle to help with your personal, academic and career development 
  • access to our Skills Centre with one to ones and online resources, where you can get help with planning and structuring your assignments 
  • industry-specific employability activities such as live projects, learning in simulated environments and networking opportunities 

Course leaders and tutors

No photo of Martyn Prigmore found
Martyn Prigmore
Senior Lecturer

Senior Lecturer at Sheffield Hallam University's College of Business, Technology and Engineering

Applied learning

Work placements 

You’ll have the opportunity to complete a year-long work placement between your third and fourth year. A placement is widely recognised as the gold standard opportunity to gain personal and professional development through real-world experience. 

You will be encouraged to take up this opportunity, as it will benefit your long-term career prospects and salary level, as well as your academic achievements and degree classification. Your course will prepare you to succeed in your placement and you will be supported throughout it. 

Your placement will allow you to apply the knowledge and skills gained on your course, in areas such as game tool development, game development, and software programming. 

Students from this course have worked with companies such as:  

  • Sony (SIEE) 
  • Sumo Digital 
  • 3Squared 
  • Autodesk 
  • Dumpling Design 
  • Jollywise Media 
  • SI Games  
  • SN Systems 
  • Supermassive 
  • Team17 

Your placement year will allow you to gain an Applied Professional Diploma in addition to your degree which will enhance your graduate profile and give you the edge with future employers.  

You’ll also be supported to take advantage of work experience opportunities throughout your course, through access to a range of support activities, resources, and employer events from your Employability Team. This will further enhance your employability skillset, confidence, and opportunity-awareness to help you succeed in your career after graduating.

Live projects

The Steel Minions Development Studio is an in-house games publishing company run by course tutors and staffed by students. Here students release their own projects commercially and connect with external publishers, research and commercial clients.  

Steel Minions provides commercial and research projects for you to work on – either internally or for external clients. Examples range from research projects in ballistics impact visualisation and educational games, through to commercial games on PlayStation 4, PC and mobile devices for companies like Sumo Digital, Sony and Owlerton Stadium.  

Steel Minions also provides mentoring to students who decide to create their own game development company during their placement year – and gives feedback to students working on game projects throughout the course. 

Networking opportunities 

We work in partnership with games companies such as Sumo Digital, SN Systems and Sony Interactive Entertainment Europe (SIEE). They provide equipment and input into the design, development and delivery of the course, making sure we’re teaching the very latest topics. We also work with Grads In Games to organise industry speakers to give talks on specialist topics and offer employability advice. 

Competitions 

There’s an annual student prize for the best software development tool, sponsored by SN Systems – a part of Sony Interactive Entertainment – where students from this course have consistently demonstrated success. 


Future careers

This course prepares you for a career in 

  • game development for consoles and PC 
  • game engine programming 
  • gameplay programming 
  • quality assurance testing 

Previous graduates of this course have gone on to work for 

  • Sumo Digital 
  • Unity 
  • Firebrand 
  • Twinkl 

Equipment and facilities

Most of the teaching on the course is conducted in our specialist game laboratories. These have industry-grade hardware and software.

You’ll work with:

  • three IT laboratories equipped with high-spec computers and graphics cards dedicated to game development 
  • industry/professional-grade software, including Unity and Unreal game development platforms, Adobe Creative Suite, and Microsoft’s Visual Studio 
  • PlayStation 4 and PlayStation 5 development kits, including the actual game console hardware and associated development software game playing facilities and arcade games for game evaluation/fun 

We’ve been awarded PlayStation®First status by Sony, providing access to PlayStation® professional development hardware and software and equipping students with industry-relevant game development skills across PlayStation® and PlayStation® VR. 

We’ve invested over £100m in new facilities to help you study how and when you want. This means 24-hour libraries and study spaces designed by our students. 

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Entry requirements

All students

We will offer flexibility on our usual entry requirements for clearing applicants. Please call us on 0330 024 6390 to discuss your options and apply.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

Year 1

Compulsory modules

Module
Credits
Assessment
Foundations In Computing 1
Credits 40
Assessment Coursework(100%)
Foundations In Computing 2
Credits 40
Assessment Coursework(100%)
Maths For Foundation Computing
Credits 20
Assessment Practical(100%)
Study Skills For Computing Students
Credits 20
Assessment Coursework(100%)
Year 2

Compulsory modules

Module
Credits
Assessment
Fundamentals Of C++ Programming
Credits 40
Assessment Coursework(80%) , Exam(20%)
Fundamentals Of Computer Architecture
Credits 20
Assessment Coursework(100%)
Mathematics For Graphics
Credits 20
Assessment Coursework(100%)
Programming 2D Games
Credits 40
Assessment Coursework(100%)
Year 3

Compulsory modules

Module
Credits
Assessment
3D Game Development
Credits 40
Assessment Coursework(100%)
Mathematics For Modelling And Rendering
Credits 20
Assessment Coursework(100%)
Object Oriented C++ Programming
Credits 40
Assessment Coursework(80%) , Exam(20%)
Software-Hardware Optimisation Techniques
Credits 20
Assessment Coursework(100%)
Year 4

Optional modules

Module
Credits
Assessment
Placement Year
Credits -
Assessment
Final year

Compulsory modules

Module
Credits
Assessment
Advanced Games Console Projects
Credits 40
Assessment Coursework(100%)
Advanced Games Console Techniques
Credits 20
Assessment Coursework(100%)
Development Project
Credits 40
Assessment Coursework(40%) , Practical(60%)

Elective modules

Module
Credits
Assessment
Effective C++ Programming
Credits 20
Assessment Coursework(100%)
Machine Learning Algorithms And Heuristics
Credits 20
Assessment Coursework(100%)
Virtual And Augmented Reality Applications
Credits 20
Assessment Coursework(100%)

Fees and funding

Home students

Our tuition fee for UK students starting full-time undergraduate study in 2024/25 is £9,250 per year. These fees are regulated by the UK government and are therefore subject to changes in government policy. During your placement year you will pay a reduced fee of £1,200.

If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2024/25 is £16,655 per year. During your placement year you will pay a reduced fee of £1,200.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

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Additional course costs

This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.

Additional costs for Computing courses (PDF, 330.6KB)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

Student success story
Muneer Fergiani

"I'm working on a VR version of our game PieceFall, which was released on the PlayStation store. This summer I went down to Sony's studio and played some unreleased and unannounced games so I could see examples of what good VR games could be."
Muneer Fergiani, BSc (Hons) Computer Science for Games


Where will I study?

You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.

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Apply now for a 2024 start

This course has places available in clearing. Get started with our online form, or call 0330 024 6390.

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We are unable to accept applications from international students through clearing. Please complete our international application form instead.

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