Showing 19 projects, in Physical and Digital Making: Theory and Practice
Investigating the DIY practices of cigar box guitar makers, exploring how this practice differs from other DIY practices
This research study presents new insights on the inadequacies of International non-Government Agencies to the refugee crisis in Kos through the optic of design
What role do Virtual Reality (VR) and Augmented Reality (AR) play in engaging visitors of cultural heritage? Can we design for 3D reconstructions to be part of the visit rather than separated experiences?
This research explores how complex technologies can be made accessible to non-technical heritage professionals empowering them to design personalised interactive visitor experiences.
Whilst increasingly rarefied in practice, the role of art for the modern church continues to be explored, questioned and debated, yet its application is often poles apart.
Virginia Heath developed and directed this film research project, ‘Cigar Box Blues – The Makers of a Revolution’ (originally titled ‘Three Chords and the Truth’) in collaboration with writer and Design Historian, Paul Atkinson.
This design research led by Reed focused on the development of a brassiere to improve the treatment accuracy, and dignity for women undergoing radiotherapy for breast cancer.
In the journal paper ‘Why Should Jewellers care about the Digital’ Koulidou discusses digital jewellery practice from a jeweller’s perspective.
This collection of jewellery artefacts made from recycled glass and metal are the outcome of an enquiry which explored how the application of co-creative design thinking strategies within a rural Indonesian community can provide creative agency for artisan craftmakers
This research examines the relative merits and limitations of professional design practices as opposed to amateur design practices, and discusses the likely future for both positions.
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