Research

Showing 159 projects

Influence of Mars

The short film Influence of Mars by Susannah Gent employs filmmaking to reveal hidden instinctual behaviour.


Amplified: A Design History of the Electric Guitar

Examining the design history of the electric guitar as a technological object, a cultural icon and a social construct


Vaccine Hesitancy

The research ‘Vaccine Hesitancy’ explores the health beliefs of vaccine critical parents.


Single Portion Packaging and the Use of User Test Protocols to Determine Patient Accessibility

Work by researchers at the University of Wollongong in Australia looked at access and use of packaging by patients in hospitals in New South Wales


Alone Together: the social life of benches

Through a series of oral testimonies and carefully composed portraits, Alone Together, the Social Life of Benches explores how individuals and groups spend time in two distinctive public London locations


Human Simulation

The research ‘Human Simulation’ investigates how the human body, a person and various health concerns are being simulated in medical education by using standardized patients (SP).


TYPE Design - Home Base Care for People Living with Parkinsons Disease

Using a participatory design methodology to identify patient and provider needs for Parkinsons disease services in the South West Peninsula and using co-design to develop tools, resources and service structures


As You Like It: Understanding the Relationship Between Packing Design and Accessibility

Society is ageing and as the population ages, strength, finger manipulation (dexterity) and our ability to see and understand the world around us (visual acuity and cognition) all naturally decline.


Life-saving lullabies

In conjunction with the University of Huddersfield and St John Zambia, this research investigates the potential of using lullaby as a zero-cost intervention to communicate essential knowledge and skills to support the transitioning of adolescents into motherhood


Can't Wait to Learn: Digital Tablet Desk

In 2011, War Child Holland instigated the Can’t Wait to Learn programme (CWTL) to develop culturally sensitive educational games for children who have never seen a teacher as a result of armed conflict


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