Showing 159 projects
The short film Influence of Mars by Susannah Gent employs filmmaking to reveal hidden instinctual behaviour.
Examining the design history of the electric guitar as a technological object, a cultural icon and a social construct
The research ‘Vaccine Hesitancy’ explores the health beliefs of vaccine critical parents.
Work by researchers at the University of Wollongong in Australia looked at access and use of packaging by patients in hospitals in New South Wales
Through a series of oral testimonies and carefully composed portraits, Alone Together, the Social Life of Benches explores how individuals and groups spend time in two distinctive public London locations
The research ‘Human Simulation’ investigates how the human body, a person and various health concerns are being simulated in medical education by using standardized patients (SP).
Using a participatory design methodology to identify patient and provider needs for Parkinsons disease services in the South West Peninsula and using co-design to develop tools, resources and service structures
Society is ageing and as the population ages, strength, finger manipulation (dexterity) and our ability to see and understand the world around us (visual acuity and cognition) all naturally decline.
In conjunction with the University of Huddersfield and St John Zambia, this research investigates the potential of using lullaby as a zero-cost intervention to communicate essential knowledge and skills to support the transitioning of adolescents into motherhood
In 2011, War Child Holland instigated the Can’t Wait to Learn programme (CWTL) to develop culturally sensitive educational games for children who have never seen a teacher as a result of armed conflict
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