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Affective Graphs - the Visual Appeal of Linked Data

This research forms part of Petrelli’s enquiry into the human interaction with extra-large data sets and the design of visual mechanisms to support the user in making meaning out of millions of entities

Tags:
Physical and Digital Making: Theory and Practice
Digital Materiality Lab

Looking for Hyperborea: A search for a mythical North

This strand of Chloë Brown’s research considers notions of ‘Northerness’, specifically that found in the most Northern parts of Norway above the Arctic Circle and revolves around Hyperborea, a place in Greek mythology behind the north wind, where the sun never sets

BioFurniture (IMPUMFAID) Improving Materials Properties using Modified Flax and Innovative Design

This project seeks to establish whether modified bio-composite sheet materials made from renewable natural resources can be used as viable alternatives

Are translucent structures possible?

This AHRC-funded research builds on the knowledge in 'TTURA - Open Loop Solutions' to investigate a radical new application for glass/polymer composites in architecture.

SMART 1

A rehabilitation device for people who have suffered a stroke

The production and application of Japanese alloys and patination

Exploring traditional Japanese alloys and patination at Sheffield Hallam University

The Beacon: Health & Wellness Futures

This research tested how a public work could:- i) leverage science/tech to improve public health; ii) redefine a discarded urban space to improve well-being; and iii) humanise the development and delivery of this work through multi-generational health activities and public workshops to encourage co-discovery of solutions to help fix the broken US healthcare system.

Tags:
Creative Practices in Health and Wellbeing
Lab4Living

Lifestyle Matters

More investment has been made into research into interventions to prevent mental illness than into those designed to improve mental well-being. This intervention is designed to improve and sustain mental well-being in older adults.

Mind Sets

Mind Sets is an innovative use of design which utilises the medium of six picture story-making to enable children in care to share their stories. Three-dimensional illustrated environments created a backdrop to help children to frame stories and to engage in active problem-solving using a series of character and challenge cards.

FRAILsafe

International studies indicate that approximately 10% of all patients who are admitted to hospital suffer some form of adverse event (AE). An AE can be defined as an unintended harm to a patient resulting in injury, death or a prolonged admission.

 

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