Everything you need to know...
International: £13,250 per year (£1,200 for placement year)
- Develop advanced programming skills, using C++ as the core language throughout the course.
- Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS.
- Learn about 3D graphics, computer architecture, game engines and game industry business models.
- Study on a course with industry accreditation from Creative Skillset, TIGA and the British Computer Society.
- Have the opportunity to study abroad — Erasmus funding is available for European placements.
Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.
In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.
Watch student Torrell Ewan talk about what it’s like to study on this course.
How you learn
You learn and are assessed through
- individual coursework
- group work
- final year project
- structured walkthroughs
Course leaders and tutors
Mark runs the BSc and MComp Computer Science for Games courses.
You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at
- Sony (SCEE)
- SN Systems
- SI Games
- Dumpling Design
- Jollywise Media
- Sumo Digital
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.
We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR.
If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.
There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.
Come to an open day
Find out more at our undergraduate open days. Book now for your place.
This course prepares you for a career in
- game software development
- graphical software design and visualisation
- applications programming
- software engineering
Previous graduates of this course have gone on to work for
- Sumo Digital
- SN Systems
- Servelec Group
- Hewlett-Packard Ltd
- IBM Ltd
This course is also accredited by BCS, The Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional and partially meeting the academic requirement for registration as a Chartered Engineer.
Student success story
Former games student Andrew talks about working in Steel Minions, Sheffield Hallam's in-house games studio.
Student success story
"I'm working on a VR version of our game PieceFall, which was released on the PlayStation store. This summer I went down to Sony's studio and played some unreleased and unannounced games so I could see examples of what good VR games could be."
Muneer Fergiani, BSc (Hons) Computer Science for Games
Where will I study?
You study at City Campus
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.City Campus map
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.Learn more
Equipment and facilities
On this course you work with
- C++, C#, x86 assembly language
- PlayStation® professional development hardware (dev kits) and software (SDK)
- Unity, Unreal, Virtual Reality, Augmented Reality
- Microsoft® DirectX, OpenGL, Andriod, iOS
- the world's largest PlayStation® teaching lab
GCSE Maths at grade B or 5 and GCSE English at grade C or 4.
80 UCAS points, including 56 points from two A levels or equivalent, or an alternative qualification such as an Access course.
If you don't meet these criteria you may be qualified for our BSc Hon Computer Science for Games with Foundation Year.
Please note the University will only admit students who are aged 18 at the point of enrolment.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page. You can also watch a video guide on how to apply.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
The modules for 2019/20 may vary to those given below, which are for academic year 2018/19
You can take an optional placement in year three.
|Module: Fundamentals Of Computer Architecture||Credits: 20||
|Module: Fundamentals Of Programming For Games||Credits: 20||
|Module: Introduction To Game Development||Credits: 20||
|Module: Mathematics For Graphics||Credits: 20||
|Module: Professional Experience And Project Development||Credits: 20||
|Module: Systems Modelling||Credits: 20||
|Module: Mathematics For Modelling And Rendering||Credits: 20|
|Module: Object-Oriented Programming For Games||Credits: 20|
|Module: Professional Development Project||Credits: 20|
|Module: Programming For Games||Credits: 20|
|Module: Software-Hardware Optimisation Techniques||Credits: 20|
|Module: Web Application Development||Credits: 20|
|Module: Placement Year||Credits: -|
|Module: 3D Games Prototyping||Credits: 20||
|Module: Game Software Project Management||Credits: 20||
|Module: Project (Technical Computing)||Credits: 40||
|Module: Real-Time 3D Techniques For Games||Credits: 20||
|Module: Artificial Intelligence In Games||Credits: 20||
|Module: Effective C++ Programming||Credits: 20||
|Module: Foreign Language||Credits: 20||
|Module: Machine Learning Algorithms And Heuristics||Credits: 20||
|Module: Mobile Applications||Credits: 20||
|Module: Programming "Things"||Credits: 20||
Fees and funding
Our tuition fee for UK/EU students starting full-time undergraduate study in 2019/20 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.
† If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
Our tuition fee for international students starting full-time study in 2019/20 is £13,250 per year. During your placement year you will pay a reduced fee of £1,200.
Financial support for home/EU students
How tuition fees work, student loans and other financial support available.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.Additional costs for Computing courses (PDF)
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.
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