Year of Entry 2027/28
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BA (Honours)

Game Art with Foundation Year

Full-time Digital media

Gain a degree in game art with a Creative Industries Foundation Year.

Everything you need to know...

  • Pound sign

    What is the fee?

    Home: £10,050 per year
    International/EU: £18,900 per year

  • Time

    How long will I study?

    4/5 Years

  • Location

    Where will I study?

    City Campus

  • Bookmark

    What are the entry requirements?

    80 UCAS Points

  • Checkmark

    What is the UCAS code?

    A042

  • Date

    When do I start?

    September 2027

  • Avatar

    Placement year available?

    Yes


Course summary

  • Learn industry-standard tools and advanced techniques in state-of-the-art studios.
  • Apply them to various game art skills, from character design to environmental art.
  • Explore diverse game art styles on leading gaming platforms, including PlayStation.   
  • Engage with games developers and our commercial games studio, Steel Minions.
  • Collaborate with game designers and programmers on cutting-edge projects.

By studying this course with a foundation year, you’ll begin by developing the creative, practical and academic skills needed for degree level study within the Creative Industries. You’ll learn alongside other foundation year students from across the Creative Industries Institute, becoming part of a vibrant creative community with access to specialist facilities, technical expertise and industry focused teaching. The foundation year prepares you to progress directly onto the Game Art degree, while also giving you the flexibility to transfer to another Creative Industries course without needing to reapply.

Our Game Art course offers an engaging and collaborative learning environment, where you’ll develop artistic and technical skills in an industry-focused subject. You’ll push boundaries and innovate, emerging as a globally-minded game artist, ready to make a positive impact on the gaming world. Students have previously worked with games studios such as Playground Games, Rockstar, and Sumo Digital. You’ll learn industry-standard tools and advanced techniques in state-of-the-art studios, applying them to various game art skills, from character design to environmental art. You also explore diverse game art styles on leading gaming platforms, including PlayStation, engage with games developers and our commercial games studio, Steel Minions and collaborate with game designers and programmers on cutting-edge projects. 


Employability

95% of our graduates are in work or further study 15 months after graduating (2022/23 Graduate Outcomes Survey).

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How you learn

You’ll start this course with the foundation year, joining students from across our Creative Industries courses as part of one creative community. You’ll learn together in an immersive studio environment with access to specialist facilities, exploring a range of materials, methods and processes through practical workshops that encourage experimentation and creative thinking.

Working collaboratively across different creative disciplines will help you discover your interests, develop new approaches and build confidence in your skills. With regular support and feedback from expert tutors, you’ll also be encouraged to develop your independent practice and extend your learning beyond the studio. 

You learn through 

  • Practical workshops
  • Technical inductions
  • Creative projects
  • Lectures and seminars
  • Self-directed study and practice
  • Presentations
  • Field trips
  • Regular formative feedback
  • Group and individual tutorials
  • Guided critical reflection
  • Live projects

What you’ll study on the foundation year

On the foundation year, you’ll gain a strong introduction to the creative industries. You’ll develop creative thinking, practical making skills and the confidence to explore ideas, experiment and take creative risks in a supportive studio environment.
Your learning is built around two core modules. The first introduces a broad range of creative skills, materials and processes through hands-on experimentation. The second gives you the opportunity to apply what you’ve learned through longer, project-based work, with a choice of briefs linked to different degree routes. 
Assessment is 100% coursework. You’ll build a portfolio that showcases your creative development, including project work, sketchbooks and digital documentation.

Game Art key themes

On the Game Art degree We’ll lay the groundwork for your journey – with an emphasis on self-development, exploration, and both practical and experiential acquisition of knowledge and skills.

We’ll dedicate your second year to expanding your skills and understanding while discovering your areas of interest. We’ll emphasise user research and development, as well as contextual application and production.  

In your final year, we’ll shift the emphasis to the development and realisation of your professional identity as a game artist. You’ll create an industry-focused portfolio to showcase your expertise – evidencing the attributes, skills and knowledge you’ve gained on the course.

By the time you graduate you’ll have the skills, knowledge and confidence to make a meaningful impact in the ever-evolving world of gaming.

Course-level support

We offer a holistic and person-centred approach to assessment, focusing on portfolios of individual creative work, scaffolded by targeted briefs. We offer an inclusive environment where divergent ideas, histories and practices are encouraged to thrive. Collaborating with students from different disciplines enhances your creativity, with projects that develop your critical thinking and communication skills.  

You’ll be supported in your learning journey towards highly skilled, graduate-level employment through a number of key areas. These include:

access to specialist services to help with your personal, academic and career development
access to our Skills Centre with one-to-ones, webinars and online resources, where you can get help with planning and structuring your assignments 
industry-specific employability activities such as live projects, learning in simulated environments and networking opportunities

Applied learning

The foundation year has strong links across all Creative Industries degrees, offering opportunities to engage with live projects, competitions and work related learning. You’ll graduate from the year as an adaptable, collaborative and creatively confident learner, ready to apply your cross disciplinary experience to your future degree and career. 

The Game Art course you’ll progress into has been designed to embrace real-world challenges and provide you with the practical skills and knowledge to be successful. 

We do this by developing your expertise in collaboration with the professional creative and cultural sectors – with commercial and creative practitioners, commissioners, clients and arts organisations. 

Work experience

You can take part in Hallam’s enterprise programme, forming your own studio and developing independent games.

You’ll also have the opportunity to arrange a placement in between your third and final. This gives you valuable work experience to prepare you for your future career – as well as an Applied Professional Diploma to add to your CV. 

You’ll also work on a range of projects simulating real-world working environments, allowing you to expand your skill set, your confidence, your resilience, and your ability to navigate professional interactions.  

These experiences are carefully integrated into your coursework to facilitate the development of crucial knowledge, skills and professional behaviours. 

Field trips

We offer opportunities to go on study trips and visits in the UK and abroad – with free travel and accommodation for all mandatory field trips. These might include workshops, conferences or visits to practitioners’ studios, cultural institutions and special collections.  

These trips are valuable for the experience of seeing work first-hand and understanding the professional world of contemporary game art.
Students can also apply for funding through the Turing Scheme to support a study exchange or placement outside the UK. 

Guest speakers

During your course you’ll be able to hear from a diverse range of professional guest speakers who share their experiences, insights and knowledge – offering you unique perspectives on industries and career paths. 

Networking opportunities

We’ll encourage you to attend Hallam’s careers and employability events, connecting with professionals, graduates and potential employers. Building a strong professional network is so helpful for your future success, and these events provide the perfect platform for you to get started. 
We also encourage you to take part in national and international ‘Game Jams’ that have the potential to make a significant impact on your career advancement and exposure. You’ll get to work as part of a team to develop a game in an informal and fun environment. It’s a great opportunity to be creative and work on something that won’t be formally marked. Taking part in these sorts of activities/events allows you to showcase your skills, gain recognition and create valuable opportunities for yourself.

Course leaders and tutors

Adam Shepherd
Adam Shepherd
Senior Lecturer in Creative Media

I teach within Games Design. During my time at the university I have taught 3D modelling, Rigging, Texturing and Animation through levels 4-7, as well as various ski … Read more

Modules

Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

Year 1

Compulsory modules

Module
Credits
Assessment
Year 2

Compulsory modules

Module
Credits
Assessment
Year 3

Compulsory modules

Module
Credits
Assessment

Elective modules

Module
Credits
Assessment
Year 4

Compulsory modules

Module
Credits
Assessment

Elective modules

Module
Credits
Assessment
Final year

Compulsory modules

Module
Credits
Assessment


Future careers

The Game Art course prepares you for careers and future study in:

  • Concept Art/Pre-Production for Creative Industries
  • 3D Character development  
  • 3D Prop Development
  • Game Environment Design and Creation
  • Realtime Lighting, Cinematics and VFX
  • Game Art Direction
  • Interactive Entertainment
  • The Metaverse

Previous graduates of this course have gone on to work for 

  • Rare
  • Electronic Arts
  • Sumo Digital
  • Steel City Interactive
  • Rockstar North
  • Epic Games
  • SEGA  
  • Framestore
  • Jagex
  • Rebellion
  • NDreams
  • D3t
  • Creative Assembly
  • KudosQA
  • Digital Extremes
  • Ripstone
  • Playground Games
  • Expression Games
  • Media Molecule
  • And many more!
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All in on your career

We promise you’ll be ready to launch your career. With employer connections, hands-on learning and lifelong career support, we’ll help make your ambition a reality.

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Equipment and facilities

On the Foundation Year, you have a dedicated studio space on City Campus, with access to all the facilities below.  

On the Game Art course we have access to industry-standard high-end gaming specification PCs and software in studio style labs.  

You’ll also have access to the largest PlayStation teaching facility in the world on campus, as well as:

  • motion capture suite
  • specialist virtual reality space
  • our commercial games studio, Steel Minions
  • Autodesk Maya/3D Studio Max
  • ZBrush
  • Unreal Engine
  • Unity
  • Adobe CC including Photoshop
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
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Where will I study?

You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

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Location

Howard Street
Sheffield
S1 1WB

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Entry requirements

All students

UCAS points

  • Standard offer: 80 UCAS points

This must include at least 32 points from one A level or equivalent BTEC National qualifications. For example:

  • CDD at A Level.
  • MMP in BTEC Extended Diploma.
  • Pass (A*-C) overall from a T level qualification with C from core.
  • A combination of qualifications which must include an A level grade C or BTEC grade M.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language or Literature at grade C or 4 or equivalent

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent.

Portfolio Review

If your application is successful, you will receive an email inviting you to submit a link to your portfolio.

The portfolio helps us understand whether we are able to offer you a place on the course you've applied for. Your UCAS statement and portfolio provide you with the opportunity to demonstrate your creative experience, potential ability and enthusiasm for the course you've applied for. Visit our Portfolio Review Guidance.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Fees and funding

Home students

Our tuition fee for UK students on full-time undergraduate degree courses in 2027/28 is £10,050 per year (capped at a maximum of 20% of this during your placement year). These fees are regulated by the UK government and therefore subject to change in future years.

If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2027/28 is £18,900 per year (capped at a maximum of 20% of this during your placement year)

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

Learn more

Additional course costs

The links below allow you to view estimated general course additional costs, as well as costs associated with key activities on specific courses. These are estimates and are intended only as an indication of potential additional expenses. Actual costs can vary greatly depending on the choices you make during your course.

General course additional costs

Additional costs for Sheffield Creative Industries Institute (PDF, 302KB)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

 

How do I apply?

Apply now via UCAS

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Rated Gold in the 2023 Teaching Excellence Framework (TEF) for the outstanding quality of our teaching and graduate outcomes

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Career-ready

We promise hands-on learning, industry connections and lifelong career support to help make your ambition a reality

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Employment

95% of our graduates are in work or further study 15 months after graduating (2022/23 Graduate Outcomes Survey)

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